GL_NUMSAMPLES(3G) [FIXME: manual] GL_NUMSAMPLES(3G) NAME gl_NumSamples - contains the total number of samples in the framebuffer DECLARATION in bool gl_NumSamples ;.SH "DESCRIPTION" gl_NumSamples is a fragment language input variable that contains the number of samples in the framebuffer, or 1 if rendering to a non-multisample framebuffer. gl_NumSamples is the sample count of the framebuffer regardless of whether multisample rasterization is enabled or not. VERSION SUPPORT +--------------+------------------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +--------------+------+------+------+------+------+------+------+------+------+------+------+------+------+ |Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | 4.60 | +--------------+------+------+------+------+------+------+------+------+------+------+------+------+------+ |gl_NumSamples | - | - | - | - | - | - | | | | | | | | +--------------+------+------+------+------+------+------+------+------+------+------+------+------+------+ SEE ALSO gl_SamplePosition(), gl_SampleID() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2011-2014 Khronos Group [FIXME: source] 03/14/2026 GL_NUMSAMPLES(3G)