GL_LOCALINVOCATIONIN(3G) [FIXME: manual] GL_LOCALINVOCATIONIN(3G) NAME gl_LocalInvocationIndex - contains the local linear index of work item currently being operated on by a compute shader DECLARATION in uint gl_LocalInvocationIndex ;.SH "DESCRIPTION" In the compute language, gl_LocalInvocationIndex is a derived input variable containing the 1-dimensional linearized index of the work invocation within the work group that the current shader is executing on. The value of gl_LocalInvocationIndex is equal to gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + gl_LocalInvocationID.y * gl_WorkGroupSize.x + gl_LocalInvocationID.x. VERSION SUPPORT +------------------------+-----------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +------------------------+------+------+------+------+------+------+------+------+------+------+------+------+ |Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | +------------------------+------+------+------+------+------+------+------+------+------+------+------+------+ |gl_LocalInvocationIndex | - | - | - | - | - | - | - | - | - | | | | +------------------------+------+------+------+------+------+------+------+------+------+------+------+------+ SEE ALSO gl_NumWorkGroups(), gl_WorkGroupID(), gl_WorkGroupSize(), gl_LocalInvocationID() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2012-2014 Khronos Group [FIXME: source] 05/21/2022 GL_LOCALINVOCATIONIN(3G)