GL_INVOCATIONID(3G) [FIXME: manual] GL_INVOCATIONID(3G) NAME gl_InvocationID - contains the invocation index of the current shader DECLARATION in int gl_InvocationID ;.SH "DESCRIPTION" In the tessellation control language, gl_InvocationID contains the index of the output patch vertex assigned to the shader invocation. It is assigned an integer value in the range [0, N-1] where N is the number of output patch vertices. In the geometry language, gl_InvocationID identifies the invocation number assigned to the geometry shader invocation. It is assigned an integer value in the range [0, N-1] where N is the number of geometry shader invocations per primitive. VERSION SUPPORT +----------------+-----------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +----------------+------+------+------+------+------+------+------+------+------+------+------+------+ |Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | +----------------+------+------+------+------+------+------+------+------+------+------+------+------+ |gl_InvocationID | - | - | - | - | | | | | | | | | +----------------+------+------+------+------+------+------+------+------+------+------+------+------+ [1] Versions 1.50 to 3.30 - geometry shaders only. SEE ALSO gl_InstanceID() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2011-2014 Khronos Group [FIXME: source] 06/13/2025 GL_INVOCATIONID(3G)