GL_INSTANCEID(3G) [FIXME: manual] GL_INSTANCEID(3G) NAME gl_InstanceID - contains the index of the current primitive in an instanced draw command DECLARATION in int gl_InstanceID ;.SH "DESCRIPTION" gl_InstanceID is a vertex language input variable that holds the integer index of the current primitive in an instanced draw command such as glDrawArraysInstanced. If the current primitive does not originate from an instanced draw command, the value of gl_InstanceID is zero. VERSION SUPPORT +--------------+-----------------------------------------------------------------------------------+ | | OpenGL Shading Language Version | +--------------+------+------+------+------+------+------+------+------+------+------+------+------+ |Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | +--------------+------+------+------+------+------+------+------+------+------+------+------+------+ |gl_InstanceID | - | - | - | | | | | | | | | | +--------------+------+------+------+------+------+------+------+------+------+------+------+------+ SEE ALSO gl_VertexID() COPYRIGHT Copyright (C) 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2011-2014 Khronos Group [FIXME: source] 05/21/2022 GL_INSTANCEID(3G)