GLRELEASESHADERCOMPI(3G) [FIXME: manual] GLRELEASESHADERCOMPI(3G) NAME glReleaseShaderCompiler - release resources consumed by the implementation's shader compiler C SPECIFICATION void glReleaseShaderCompiler(void); DESCRIPTION glReleaseShaderCompiler provides a hint to the implementation that it may free internal resources associated with its shader compiler. glCompileShader() may subsequently be called and the implementation may at that time reallocate resources previously freed by the call to glReleaseShaderCompiler. VERSION SUPPORT +------------------------+-----------------------------------------------------------------------+ | | OpenGL Version | +------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ |Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 | +------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ |glReleaseShaderCompiler | - | - | - | - | - | - | - | | | | | | +------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ SEE ALSO glCompileShader(), glLinkProgram() COPYRIGHT Copyright (C) 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/. COPYRIGHT Copyright (C) 2010-2014 Khronos Group [FIXME: source] 10/20/2024 GLRELEASESHADERCOMPI(3G)