.TH fuzzyflakes 6 "6.08 (10-Oct-2023)" "X Version 11" "XScreenSaver manual" .SH NAME fuzzyflakes \- falling snowflakes/flower shapes .SH SYNOPSIS .B fuzzyflakes [\-\-display \fIhost:display.screen\fP] [\-\-foreground \fIcolor\fP] [\-\-background \fIcolor\fP] [\-\-window] [\-\-root] [\-\-window\-id \fInumber\fP][\-\-mono] [\-\-install] [\-\-visual \fIvisual\fP] [\-\-delay \fIusecs\fP] [\-\-speed \fIint\fP] [\-\-arms \fIint\fP] [\-\-thickness \fIint\fP] [\-\-bthickness \fIint\fP] [\-\-radius \fIint\fP] [\-\-layers \fIint\fP] [\-\-density \fIint\fP] [\-\-no-db] (\-color \fIstring\fP) (\-random-colors) [\-\-fps] .SH DESCRIPTION The .I fuzzyflakes program draws falling pastel colored snowflake/flower shapes. Inspired by the credits of the anime "Azumanga Daioh". .SH OPTIONS .I fuzzyflakes accepts the following options: .TP 8 .B \-\-window Draw on a newly-created window. This is the default. .TP 8 .B \-\-root Draw on the root window. .TP 8 .B \-\-window\-id \fInumber\fP Draw on the specified window. .TP 8 .B \-\-mono If on a color display, pretend we're on a monochrome display. .TP 8 .B \-\-install Install a private colormap for the window. .TP 8 .B \-\-visual \fIvisual\fP Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. .TP 8 .B \-\-delay \fIusecs\fP The delay between steps of the animation, in microseconds. Default: 250000. .TP 8 .B \-\-speed \fIint\fP How fast, 1-50. Default 10. .TP 8 .B \-\-arms \fIint\fP How many arms on the flakes; default 5. .TP 8 .B \-\-thickness \fIint\fP How thick to make the lines; default 10 pixels. .TP 8 .B \-\-bthickness \fIint\fP How thick to make the borders; default 3 pixels. .TP 8 .B \-\-radius \fIint\fP Radius of the objects; default 20 pixels. .TP 8 .B \-\-layers \fIint\fP How many layers of objects; default 3. .TP 8 .B \-\-density \fIint\fP Default 5. .TP 8 .B \-\-no-db Disable double-buffering. .TP 8 .B \-\-color \fIstring\fP The base color for the color scheme. Typed as a hexadecimal triplet with or with out the leading #. ie. fa4563 & #43cd12 are both acceptable. If the saturation of you color is too low (<0.03) the random color generator will kick in. The default color is #efbea5 .TP 8 .B \-\-random-colors This enables the random color generation. It is disabled by default. It overrides anything from -color .TP 8 .B \-\-fps Display the current frame rate and CPU load. .SH ENVIRONMENT .PP .TP 8 .B DISPLAY to get the default host and display number. .TP 8 .B XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property. .TP 8 .B XSCREENSAVER_WINDOW The window ID to use with \fI\-\-root\fP. .SH SEE ALSO .BR X (1), .BR xscreensaver (1) .SH COPYRIGHT Copyright \(co 2004 Barry Dmytro. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. .SH AUTHOR Barry Dmytro .SH CREDITS The color generation algorithm was borrowed from a friend from #vegans@irc.blitzed.org. Her site was [REDACTED]. To see her original code in action visit her site.