pinion - draws a scrolling sequence of interconnected gears
pinion [-display host:display.screen] [-window] [-root] [-install] [-visual visual] [-delay usecs] [-scroll ratio] [-spin ratio] [-size ratio] [-max-rpm int] [-wireframe] [-fps]
The pinion program draws an interconnected set of gears moving across the screen.
pinion accepts the following options:
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -delay usecs
- The delay between frames of the animation, in microseconds: default 15000.
- -spin ratio
- How fast the gears should spin; default 1.0. 2.0 means twice as fast, 0.5 means half as fast.
- -scroll ratio
- How fast the gears should scroll past the screen; default 1.0. 2.0 means twice as fast, 0.5 means half as fast.
- -size ratio
- How big the gears should be, on average; default 1.0. 2.0 means twice as large, 0.5 means half as large.
- -max-rpm integer
- If any gear exceeds the maximum RPM, the current gear train is broken there, and we start a new train. Default: 900 RPM. (At 30 FPS, that's about half a rotation per frame.)
- Render in wireframe instead of solid.
- Display the current frame rate, CPU load, and polygon count.
Copyright © 2004 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Jamie Zawinski <email@example.com>, 12-Dec-2004.
|6.04 (29-May-2022)||X Version 11|