halo - draw circular patterns
halo [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-count int] [-delay usecs] [-mode seuss | ramp | random ] [-animate] [-colors integer] [-fps]
The halo program draws cool patterns based on circles.
halo accepts the following options:
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- If on a color display, pretend we're on a monochrome display.
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -count integer
- How many circles to draw. Default 0, meaning random.
- -mode seuss | ramp | random
- In seuss mode, alternating striped curves will be drawn.
In ramp mode, a color ramp will be drawn.
random means pick the mode randomly.
- -delay microseconds
- How much of a delay should be introduced between steps of the animation. Default 100000, or about 0.1 second.
- -colors integer
- How many colors to use. Default 100.
- If specified, then the centerpoints of the circles will bounce around. Otherwise, the circles will be drawn once, erased, and a new set of circles will be drawn.
- Display the current frame rate and CPU load.
Copyright © 1993 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Jamie Zawinski <firstname.lastname@example.org>, 6-jul-93.
|6.02 (11-Oct-2021)||X Version 11|