glsnake - OpenGL enhanced Rubik's Snake cyclewaster.
glsnake [-display host:display.screen] [-window] [-root] [-visual visual] [-delay microseconds] [-fps] [-wireframe] [-altcolour] [-angvel angular] [-explode distance] [-statictime milliseconds] [-yangvel angle] [-zangvel angle]
glsnake is an imitation of Rubiks´ Snake, using OpenGL.
glsnake accepts the following options:
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- Display the current frame rate, CPU load, and polygon count.
- Display the snake in wireframe mode, rather than the default solid mode.
- Use the alternate colour scheme for the snake. Shape identification using colour will be disabled.
- -angvel angular
- Change the speed at which the snake morphs to a new shape.
- -explode distance
- Change the distance between the nodes of a snake.
- -statictime milliseconds
- Change the time between morphs.
- -yangvel angle
- Change the angle of rotation around the Y axis per frame.
- -zangvel angle
- Change the angle of rotation around the Z axis per frame.
The snake will happily intersect itself while morphing (this is not a bug).
The rotation/camera position sucks.
Copyright © 2001, 2002 by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
Jamie Wilkinson <email@example.com>, Andrew Bennetts <firstname.lastname@example.org>, and Peter Aylett <email@example.com>. Ported to XScreenSaver by Jamie Wilkinson.
|6.02 (11-Oct-2021)||X Version 11|