crumbler - voronoi divisions of a sphere.
crumbler [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-speed number] [-density number] [-fracture number] [-no-wander] [-no-spin] [-wireframe] [-fps]
Randomly subdivides a ball into voronoi chunks, then further subdivides one of the remaining pieces.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- -delay number
- Per-frame delay, in microseconds. Default: 30000 (0.03 seconds).
- -speed number
- Animation speed. 2.0 means twice as fast, 0.5 means half as fast.
- -density number
- Density of the polygons mesh. 2.0 means twice as dense, 0.5 means half.
- -fracture number
- How many times to fracture each object. 0 means random.
- -wander | -no-wander
- Whether the object should wander around the screen.
- -spin | -no-spin
- Whether the object should spin.
- -wireframe | -no-wireframe
- Render in wireframe instead of solid.
- -fps | -no-fps
- Whether to show a frames-per-second display at the bottom of the screen.
Copyright © 2018 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
|6.04 (29-May-2022)||X Version 11|