beats - create offset beating figures
beats [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-count number] [-cycle number] [-wireframe] [-fps]
The beats program draws balls that move around at a slightly different rate from each other, creating interesting chaotic and ordered beating patterns. Each cycle / pattern is created such that it finishes as a single line of balls at the top of the screen, so that the patterns can smoothly transition between each other.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- -delay number
- Per-frame delay, in microseconds. Default: 30000 (0.03 seconds.).
- -count number
- Number of balls. Default: 30.
- -cycle number
- Cycle type to use (Default: -1):
-1 - pseudo-random based on current time
0 - clockwise
1 - rain dance
2 - metronome
3 - galaxy
- -tick | -no-tick
- Add a tick for 'clockwise' and 'galaxy' patterns.
- -blur | -no-blur
- Add motion blur to the ball movement.
- -wireframe | -no-wireframe
- Render in wireframe instead of solid.
- Display the current frame rate, CPU load, and polygon count.
Copyright © 2020 by David Eccles. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
David Eccles (gringer) <email@example.com>, 2020-Feb-04.
|6.04 (29-May-2022)||X Version 11|