Net::Jabber::Component(3) User Contributed Perl Documentation Net::Jabber::Component(3)

Net::Jabber::Component - Jabber Component Library

Net::Jabber::Component is a module that provides a developer easy
access to developing server components in the Jabber Instant Messaging
protocol.

Component.pm seeks to provide enough high level APIs and automation of
the low level APIs that writing a Jabber Component in Perl is trivial.
For those that wish to work with the low level you can do that too,
but those functions are covered in the documentation for each module.
Net::Jabber::Component provides functions to connect to a Jabber
server, login, send and receive messages, operate as a server side
component, and disconnect.  You can use all or none of the functions,
there is no requirement.
For more information on how the details for how Net::Jabber is written
please see the help for Net::Jabber itself.
For a full list of high level functions available please see
Net::Jabber::Protocol and Net::XMPP::Protocol.

Basic Functions

use Net::Jabber;
$Con = new Net::Jabber::Component();
$Con->Execute(hostname=>"jabber.org",
              componentname=>"service.jabber.org",
              secret=>"XXXX"
             );
#
# For the list of available functions see Net::XMPP::Protocol.
#
$Con->Disconnect();

Basic Functions

new(debuglevel=>0|1|2, - creates the Component object.  debugfile
    debugfile=>string,   should be set to the path for the debug
    debugtime=>0|1)      log to be written.  If set to "stdout"
                         then the debug will go there.  debuglevel
                         controls the amount of debug.  For more
                         information about the valid setting for
                         debuglevel, debugfile, and debugtime see
                         Net::Jabber::Debug.
AuthSend(secret=>string) - Perform the handshake and authenticate
                           with the server.
Connect(hostname=>string,       - opens a connection to the server
            port=>integer,            based on the value of
            componentname=>string,    connectiontype.  The only valid
            connectiontype=>string)   setting is:
                                        accept - TCP/IP remote connection
                                  In the future this might be used
                                  again by offering new features.
                                  If accept then it connects to the
                                  server listed in the hostname
                                  value, on the port listed.  The
                                  defaults for the two are localhost
                                  and 5269.

                                  Note: A change from previous
                                  versions is that Component now
                                  shares its core with Client.  To
                                  that end, the secret should no
                                  longer be used.  Call AuthSend
                                  after connecting.  Better yet,
                                  use Execute.
Connected() - returns 1 if the Component is connected to the server,
              and 0 if not.
Disconnect() - closes the connection to the server.
Execute(hostname=>string,       - Generic inner loop to handle
            port=>int,                connecting to the server, calling
            secret=>string,           Process, and reconnecting if the
            componentname=>string,    connection is lost.  There are four
            connectiontype=>string,   callbacks available that are called
        connectattempts=>int,     at various places in the loop.
        connectsleep=>int)          onconnect - when the component
                                                connects to the
                                                server.
                                    onauth - when the component has
                                             completed its handshake
                                             with the server this
                                             will be called.
                                    onprocess - this is the most
                                                inner loop and so
                                                gets called the most.
                                                Be very very careful
                                                what you put here
                                                since it can
                                                *DRASTICALLY* affect
                                                performance.
                                    ondisconnect - when connection is
                                                   lost.
                                    onexit - when the function gives
                                             up trying to connect and
                                             exits.
                                  The arguments are passed straight
                                  on to the Connect function, except
                                  for connectattempts and
                                  connectsleep.  connectattempts is
                                  the number of time that the
                                  Component should try to connect
                                  before giving up.  -1 means try
                                  forever.  The default is -1.
                                  connectsleep is the number of
                                  seconds to sleep between each
                                  connection attempt.
Process(integer) - takes the timeout period as an argument.  If no
                   timeout is listed then the function blocks until
                   a packet is received.  Otherwise it waits that
                   number of seconds and then exits so your program
                   can continue doing useful things.  NOTE: This is
                   important for GUIs.  You need to leave time to
                   process GUI commands even if you are waiting for
                   packets.  The following are the possible return
                   values, and what they mean:
                       1   - Status ok, data received.
                       0   - Status ok, no data received.
                     undef - Status not ok, stop processing.

                   IMPORTANT: You need to check the output of every
                   Process.  If you get an undef then the connection
                   died and you should behave accordingly.

Ryan Eatmon

This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

2024-09-01 perl v5.40.0