MIX(3G) [FIXME: manual] MIX(3G)

mix - linearly interpolate between two values

genType mix(genType x, genType y, genType a);

genType mix(genType x, genType y, float a);

genDType mix(genDType x, genDType y, genDType a);

genDType mix(genDType x, genDType y, double a);

genType mix(genType x, genType y, genBType a);

genDType mix(genDType x, genDType y, genBType a);

genIType mix(genIType x, genIType y, genBType a);

genUType mix(genUType x, genUType y, genBType a);

genBType mix(genBType x, genBType y, genBType a);

x

Specify the start of the range in which to interpolate.

y

Specify the end of the range in which to interpolate.

a

Specify the value to use to interpolate between x and y.

mix performs a linear interpolation between x and y using a to weight between them. The return value is computed as $x \times (1 - a) + y \times a$.

The variants of mix where a is genBType select which vector each returned component comes from. For a component of a that is false, the corresponding component of x is returned. For a component of a that is true, the corresponding component of y is returned. Components of x and y that are not selected are allowed to be invalid floating-point values and will have no effect on the results.

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
mix(genType)
mix(genDType) - - - - - -
mix(genIType), mix(genUType), mix(genBType) - - - - - - - - - - -

min(), max()

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright © 2011-2014 Khronos Group

05/21/2022 [FIXME: source]