IMAGELOAD(3G) [FIXME: manual] IMAGELOAD(3G)

imageLoad - load a single texel from an image

gvec4 imageLoad(gimage1D image, int P);

gvec4 imageLoad(gimage2D image, ivec2 P);

gvec4 imageLoad(gimage3D image, ivec3 P);

gvec4 imageLoad(gimage2DRect image, ivec2 P);

gvec4 imageLoad(gimageCube image, ivec3 P);

gvec4 imageLoad(gimageBuffer image, int P);

gvec4 imageLoad(gimage1DArray image, ivec2 P);

gvec4 imageLoad(gimage2DArray image, ivec3 P);

gvec4 imageLoad(gimageCubeArray image, ivec3 P);

gvec4 imageLoad(gimage2DMS image, ivec2 P, int sample);

gvec4 imageLoad(gimage2DMSArray image, ivec3 P, int sample);

image

Specify the image unit from which to load a texel.

P

Specify the coordinate from which to load the texel.

sample

When present, specifies the sample within the image to load

imageLoad loads the texel at the coordinate P from the image unit image. For multi-sample loads, the sample number is given by sample. When image, P, sample identify a valid texel, the bits used to represent the selected texel in memory are converted to a vec4, ivec4, or uvec4 in the manner described in the OpenGL Specification and returned.

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
imageLoad - - - - - - - -

imageStore(), imageAtomicAdd(), imageAtomicMin(), imageAtomicMax(), imageAtomicAnd(), imageAtomicOr(), imageAtomicXor(), imageAtomicExchange(), imageAtomicCompSwap()

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright © 2011-2014 Khronos Group

05/21/2022 [FIXME: source]