glIsVertexArray - determine if a name corresponds to a vertex array object

GLboolean glIsVertexArray(GLuint array);

Specifies a value that may be the name of a vertex array object.

glIsVertexArray returns GL_TRUE if array is currently the name of a vertex array object. If array is zero, or if array is not the name of a vertex array object, or if an error occurs, glIsVertexArray returns GL_FALSE. If array is a name returned by glGenVertexArrays(), by that has not yet been bound through a call to glBindVertexArray(), then the name is not a vertex array object and glIsVertexArray returns GL_FALSE.

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glIsVertexArray - -

glGenVertexArrays(), glBindVertexArray(), glDeleteVertexArrays()

Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.

Copyright © 2010-2014 Khronos Group
05/17/2020 [FIXME: source]