GLISTEXTURE(3G) [FIXME: manual] GLISTEXTURE(3G)

glIsTexture - determine if a name corresponds to a texture

GLboolean glIsTexture(GLuint texture);

texture
Specifies a value that may be the name of a texture.

glIsTexture returns GL_TRUE if texture is currently the name of a texture. If texture is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, glIsTexture returns GL_FALSE.

A name returned by glGenTextures(), but not yet associated with a texture by calling glBindTexture(), is not the name of a texture.

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glIsTexture

glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glDeleteTextures(), glGenTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexParameter()

Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

Copyright © 1991-2006 Silicon Graphics, Inc.
Copyright © 2010-2014 Khronos Group
05/17/2020 [FIXME: source]