glIsBuffer - determine if a name corresponds to a buffer object

GLboolean glIsBuffer(GLuint buffer);

Specifies a value that may be the name of a buffer object.

glIsBuffer returns GL_TRUE if buffer is currently the name of a buffer object. If buffer is zero, or is a non-zero value that is not currently the name of a buffer object, or if an error occurs, glIsBuffer returns GL_FALSE.

A name returned by glGenBuffers(), but not yet associated with a buffer object by calling glBindBuffer(), is not the name of a buffer object.

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5

glBindBuffer(), glDeleteBuffers(), glGenBuffers(), glGet()

Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.

Copyright © 2005 Sams Publishing
Copyright © 2010-2014 Khronos Group
05/17/2020 [FIXME: source]