void glHint(GLenum target, GLenum mode);
The most efficient option should be chosen.
The most correct, or highest quality, option should be chosen.
Though the implementation aspects that can be hinted are well defined, the interpretation of the hints depends on the implementation. The hint aspects that can be specified with target, along with suggested semantics, are as follows:
Indicates the accuracy of the derivative calculation for the GL shading language fragment processing built-in functions: dFdx, dFdy, and fwidth.
Indicates the sampling quality of antialiased lines. If a larger filter function is applied, hinting GL_NICEST can result in more pixel fragments being generated during rasterization.
Indicates the sampling quality of antialiased polygons. Hinting GL_NICEST can result in more pixel fragments being generated during rasterization, if a larger filter function is applied.
Indicates the quality and performance of the compressing texture images. Hinting GL_FASTEST indicates that texture images should be compressed as quickly as possible, while GL_NICEST indicates that texture images should be compressed with as little image quality loss as possible. GL_NICEST should be selected if the texture is to be retrieved by glGetCompressedTexImage() for reuse.
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