glGetAttachedShaders - Returns the handles of the shader objects attached to a
GLsizei maxCount, GLsizei *count,
Specifies the program object to be queried.
Specifies the size of the array for storing the returned
Returns the number of names actually returned in
Specifies an array that is used to return the names of
attached shader objects.
glGetAttachedShaders returns the names of the shader objects attached to
program. The names of shader objects that are attached to
program will be returned in shaders. The actual number of shader
names written into shaders is returned in count. If no shader
objects are attached to program, count is set to 0. The maximum
number of shader names that may be returned in shaders is specified by
If the number of names actually returned is not required (for
instance, if it has just been obtained by calling glGetProgram()), a
value of NULL may be passed for count. If no shader objects are
attached to program, a value of 0 will be returned in count.
The actual number of attached shaders can be obtained by calling
glGetProgram() with the value GL_ATTACHED_SHADERS.
GL_INVALID_VALUE is generated if program is not a value generated
GL_INVALID_OPERATION is generated if program is not
a program object.
GL_INVALID_VALUE is generated if maxCount is less
glGetProgram() with argument GL_ATTACHED_SHADERS
Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2014
Khronos Group. This material may be distributed subject to the terms and
conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
Copyright © 2003-2005 3Dlabs Inc. Ltd.
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Copyright © 2010-2014 Khronos Group