glDeleteSync - delete a sync object
void glDeleteSync(GLsync sync);
The sync object to be deleted.
glDeleteSync deletes the sync object specified by sync. If the
fence command corresponding to the specified sync object has completed, or if
no glWaitSync() or glClientWaitSync() commands are blocking on
sync, the object is deleted immediately. Otherwise, sync is
flagged for deletion and will be deleted when it is no longer associated with
any fence command and is no longer blocking any glWaitSync() or
glClientWaitSync() command. In either case, after glDeleteSync
returns, the name sync is invalid and can no longer be used to refer to
the sync object.
glDeleteSync will silently ignore a sync value of
glSync is only supported if the GL version is 3.2 or greater, or if the
ARB_sync extension is supported.
GL_INVALID_VALUE is generated if sync is neither zero or the name
of a sync object.
glFenceSync(), glWaitSync(), glClientWaitSync()
Copyright © 2010-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2010-2014 Khronos Group
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