glDeleteProgramPipelines - delete program pipeline objects
const GLuint *pipelines);
Specifies the number of program pipeline objects to
Specifies an array of names of program pipeline objects
glDeleteProgramPipelines deletes the n program pipeline objects
whose names are stored in the array pipelines. Unused names in
pipelines are ignored, as is the name zero. After a program pipeline
object is deleted, its name is again unused and it has no contents. If program
pipeline object that is currently bound is deleted, the binding for that
object reverts to zero and no program pipeline object becomes current.
glGet() with argument GL_PROGRAM_PIPELINE_BINDING
Copyright © 2010-2014 Khronos Group. This material may be distributed
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v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2010-2014 Khronos Group.
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