glDeleteFramebuffers - delete framebuffer objects
void glDeleteFramebuffers(GLsizei n,
Specifies the number of framebuffer objects to be
A pointer to an array containing n framebuffer
objects to be deleted.
glDeleteFramebuffers deletes the n framebuffer objects whose names
are stored in the array addressed by framebuffers. The name zero is
reserved by the GL and is silently ignored, should it occur in
framebuffers, as are other unused names. Once a framebuffer object is
deleted, its name is again unused and it has no attachments. If a framebuffer
that is currently bound to one or more of the targets
GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER is deleted, it is as
though glBindFramebuffer() had been executed with the corresponding
target and framebuffer zero.
GL_INVALID_VALUE is generated if n is negative.
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v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2010-2014 Khronos Group
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