glDeleteBuffers - delete named buffer objects

void glDeleteBuffers(GLsizei n, const GLuint * buffers);

Specifies the number of buffer objects to be deleted.


Specifies an array of buffer objects to be deleted.

glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers()). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).

glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.

GL_INVALID_VALUE is generated if n is negative.


OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5

glBindBuffer(), glGenBuffers(), glGet()

Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.

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Copyright © 2010-2014 Khronos Group
05/17/2020 [FIXME: source]