glDeleteBuffers - delete named buffer objects
void glDeleteBuffers(GLsizei n,
const GLuint * buffers);
Specifies the number of buffer objects to be
Specifies an array of buffer objects to be deleted.
glDeleteBuffers deletes n buffer objects named by the elements of
the array buffers. After a buffer object is deleted, it has no
contents, and its name is free for reuse (for example by
glGenBuffers()). If a buffer object that is currently bound is deleted,
the binding reverts to 0 (the absence of any buffer object).
glDeleteBuffers silently ignores 0's and names that do not
correspond to existing buffer objects.
GL_INVALID_VALUE is generated if n is negative.
glBindBuffer(), glGenBuffers(), glGet()
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