GLCLIPCONTROL(3G) | [FIXME: manual] | GLCLIPCONTROL(3G) |

# NAME

glClipControl - control clip coordinate to window coordinate behavior# C SPECIFICATION

**void glClipControl(GLenum ***origin***,
GLenum ***depth***);**

# PARAMETERS

*origin*

**GL_LOWER_LEFT**or

**GL_UPPER_LEFT**.

*depth*

**GL_NEGATIVE_ONE_TO_ONE**or

**GL_ZERO_TO_ONE**.

# DESCRIPTION

**glClipControl**controls the clipping volume behavior and the clip coordinate to window coordinate transformation behavior.

The view volume is defined by $$z_{min} \leq z_c \leq w_c$$ where
$z_{min} = -w_c$ when *depth* is **GL_NEGATIVE_ONE_TO_ONE**, and
$z_{min} = 0$ when *depth* is **GL_ZERO_TO_ONE**.

The normalized device coordinate $y_d$ is given by $$y_d = { { f
\times y_c } \over w_c }$$ where $f = 1$ when *origin* is
**GL_LOWER_LEFT**, and $f = -1$ when *origin* is
**GL_UPPER_LEFT**.

The window coordinate $z_w$ is given by $$z_w = s \times z_d + b$$
where $s = { { f - n } \over 2 }$ and $b = { {n + f} \over 2 }$ when
*depth* is **GL_NEGATIVE_ONE_TO_ONE**, and $s = f - n$ and $b = n$
when *depth* is **GL_ZERO_TO_ONE**. $n$ and $f$ are the near and far
depth range values set with **glDepthRange**().

Finally, the polygon area computation defined by
**gl_FrontFacing**() to determine if a polygon is front- or back-facing
has its sign negated when *origin* is **GL_UPPER_LEFT**.

# NOTES

The default GL clip volume definition is for a*origin*of

**GL_LOWER_LEFT**and a

*depth*of

**GL_NEGATIVE_ONE_TO_ONE**.

An *origin* of **GL_UPPER_LEFT** and a *depth* of
**GL_ZERO_TO_ONE** corresponds to Direct3D's clip volume definition.

An *origin* of **GL_UPPER_LEFT** and a *depth* of
**GL_NEGATIVE_ONE_TO_ONE** corresponds to the upper-left origin of the
window coordinate system of Microsoft Windows and the X Window System.

There is extensive discussion of the uses and further consequences of the different clip volume settings in the GL_ARB_clip_control extension specification in the OpenGL Registry at URL http://www.opengl.org/registry/.

# ERRORS

An**GL_INVALID_ENUM**error is generated if

*origin*is not

**GL_LOWER_LEFT**or

**GL_UPPER_LEFT**.

An **GL_INVALID_ENUM** error is generated if *depth* is
not **GL_NEGATIVE_ONE_TO_ONE** or **GL_ZERO_TO_ONE**.

# VERSION SUPPORT

OpenGL Version |
||||||||||||

Function / Feature Name |
2.0 |
2.1 |
3.0 |
3.1 |
3.2 |
3.3 |
4.0 |
4.1 |
4.2 |
4.3 |
4.4 |
4.5 |

glClipControl |
- | - | - | - | - | - | - | - | - | - | - | ✔ |

# SEE ALSO

**gl_ClipDistance**(),

**gl_CullDistance**(),

**gl_FrontFacing**(),

**glDepthRange**().

# COPYRIGHT

Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.# COPYRIGHT

Copyright © 2014 Khronos Group05/17/2020 | [FIXME: source] |