CROSS(3G) [FIXME: manual] CROSS(3G)

cross - calculate the cross product of two vectors

vec3 cross(vec3 x, vec3 y);

dvec3 cross(dvec3 x, dvec3 y);

x

Specifies the first of two vectors

y

Specifies the second of two vectors

cross returns the cross product of two vectors, x and y, i.e. $\begin{pmatrix} { x[1] \times y[2] - y[1] \times x[2] } \\ { x[2] \times y[0] - y[2] \times x[0] } \\ { x[0] \times y[1] - y[0] \times x[1] } \end{pmatrix}$.

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
cross (vec3)
cross (dvec3) - - - - - -

dot()

Copyright © 2011-2016 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright © 2011-2014 Khronos Group

05/21/2022 [FIXME: source]