ENDSTREAMPRIMITIVE(3G) [FIXME: manual] ENDSTREAMPRIMITIVE(3G)

EndStreamPrimitive - complete the current output primitive on a specified stream

void EndStreamPrimitive(int stream);

stream
Specifies the stream upon which the current primitive will be ended.

Available only in the Geometry Shader, EndStreamPrimitive completes the current output primitive on stream stream and starts a new one. The argument to stream must be a constant integral expression. No vertex is emitted.

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
EndStreamPrimitive - - - - - -

EmitVertex(), EmitStreamVertex(), EndPrimitive()

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright © 2011-2014 Khronos Group
05/17/2020 [FIXME: source]