EndPrimitive - complete the current output primitive on the first vertex stream
Available only in the Geometry Shader, EndPrimitive completes the
current output primitive on the first (and possibly only) vertex stream and
starts a new one.No vertex is emitted. Calling EndPrimitive is
equivalent to calling EmitStreamVertex() with stream set to 0.
OpenGL Shading Language
EmitVertex(), EmitStreamVertex(), EndStreamPrimitive()
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