SoShadowGroup(3) | Coin | SoShadowGroup(3) |
NAME
SoShadowGroup - The SoShadowGroup node is a group node used for shadow rendering.
SYNOPSIS
#include <FXViz/nodes/SoShadowGroup.h>
Inherits SoSeparator.
Public Types
enum VisibilityFlag { ABSOLUTE_RADIUS,
LONGEST_BBOX_EDGE_FACTOR, PROJECTED_BBOX_DEPTH_FACTOR }
Public Types inherited from SoSeparator
enum CacheEnabled { OFF, ON, AUTO }
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001,
VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 =
0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020,
INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 =
0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3
= 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000,
COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 =
0x10000, COIN_4_0 = 0x20000 }
Public Member Functions
virtual SoType getTypeId (void) const
SoShadowGroup (void)
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void notify (SoNotList *nl)
void enableSubgraphSearchOnNotify (const SbBool onoff)
Public Member Functions inherited from SoSeparator
SoSeparator (void)
SoSeparator (const int nchildren)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction
*action)
virtual void audioRender (SoAudioRenderAction *action)
virtual SbBool affectsState (void) const
Public Member Functions inherited from SoGroup
SoGroup (void)
SoGroup (int nchildren)
virtual void addChild (SoNode *node)
virtual void insertChild (SoNode *child, int newchildindex)
virtual SoNode * getChild (int index) const
virtual int findChild (const SoNode *node) const
virtual int getNumChildren (void) const
virtual void removeChild (int childindex)
virtual void removeChild (SoNode *child)
virtual void removeAllChildren (void)
virtual void replaceChild (int index, SoNode *newchild)
virtual void replaceChild (SoNode *oldchild, SoNode
*newchild)
virtual void pick (SoPickAction *action)
virtual void write (SoWriteAction *action)
virtual SoChildList * getChildren (void) const
virtual void addWriteReference (SoOutput *out, SbBool
isfromfield=FALSE)
Public Member Functions inherited from SoNode
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
SbUniqueId getNodeId (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual SoFieldContainer * copyThroughConnection (void) const
Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name)
const
virtual SoField * getEventOut (const SbName &name)
const
SbBool getFieldName (const SoField *const field, SbName
&name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void
*newval)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t
&unmanaged) const
void setUserData (void *userdata) const
void * getUserData (void) const
Public Member Functions inherited from SoBase
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
Returns TRUE if the type of this object is either of the same type or
inherited from type. virtual SbName getName (void)
const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type
type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
static void init (void)
static SbBool isSupported (void)
Static Public Member Functions inherited from SoSeparator
static SoType getClassTypeId (void)
static void initClass (void)
Sets up initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system. static void
setNumRenderCaches (const int howmany)
static int getNumRenderCaches (void)
Static Public Member Functions inherited from SoGroup
static SoType getClassTypeId (void)
static void initClass (void)
Sets up initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system.
Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType
&nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList
&l)
static void initClass (void)
Sets up initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system. static void
initClasses (void)
static SbUniqueId getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode
*node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode
*node)
Static Public Member Functions inherited from
SoFieldContainer
static void initClass (void)
Sets up initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system. static
SoType getClassTypeId (void)
This static method returns the SoType object associated with objects of
this class. static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const
SoFieldContainer *orig)
static SoFieldContainer * findCopy (const
SoFieldContainer *orig, const SbBool copyconnections)
static void copyDone (void)
Static Public Member Functions inherited from SoBase
static void initClass (void)
Sets up initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system. static
SoType getClassTypeId (void)
This static method returns the SoType object associated with objects of
this class. static void addName (SoBase *const base, const
char *const name)
static void removeName (SoBase *const base, const char *const
name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name,
SoType type)
static int getNamedBases (const SbName &name,
SoBaseList &baselist, SoType type)
static SbBool read (SoInput *input, SoBase *&base,
SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName
&fromnodename, const SbName &fromfieldname, const
SbName &tonodename, const SbName &tofieldname)
static SbBool readRoute (SoInput *input)
Public Attributes
SoSFBool isActive
SoSFFloat intensity
SoSFFloat precision
SoSFFloat quality
SoSFFloat smoothBorder
SoSFBool shadowCachingEnabled
SoSFFloat visibilityNearRadius
SoSFFloat visibilityRadius
SoSFEnum visibilityFlag
SoSFFloat epsilon
SoSFFloat threshold
Public Attributes inherited from SoSeparator
SoSFEnum renderCaching
SoSFEnum boundingBoxCaching
SoSFEnum renderCulling
SoSFEnum pickCulling
Public Attributes inherited from SoBase
Protected Member Functions
virtual const SoFieldData * getFieldData (void)
const
virtual ~SoShadowGroup ()
Protected Member Functions inherited from SoSeparator
virtual ~SoSeparator ()
virtual SbBool cullTest (SoState *state)
virtual SbBool cullTest (SoGLRenderAction *action, int
&cullresults)
virtual SbBool readInstance (SoInput *in, unsigned short flags)
Protected Member Functions inherited from SoGroup
virtual ~SoGroup ()
virtual SbBool readChildren (SoInput *in)
virtual void copyContents (const SoFieldContainer *from, SbBool
copyconnections)
virtual SoNotRec createNotRec (void)
void setOperation (const SoNotRec::OperationType
opType=SoNotRec::UNSPECIFIED, const SoNode *cc=NULL, const
SoNode *pc=NULL, const int ci=-1)
Protected Member Functions inherited from SoNode
SoNode (void)
virtual ~SoNode ()
Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)
virtual ~SoFieldContainer ()
Protected Member Functions inherited from SoBase
SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool
isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from
SoSeparator
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoGroup
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype,
const uint32_t bitmask)
Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)
Additional Inherited Members
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoGroup
SoChildList * children
Protected Attributes inherited from SoNode
SbUniqueId uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0
Detailed Description
The SoShadowGroup node is a group node used for shadow rendering.
Children of this node can receive shadows, and cast shadows on other children. Use the SoShadowStyle node to control shadow casters and shadow receivers.
Please note that all shadow casters will be rendered twice. Once to create the shadow map, and once for normal rendering. If you're having performance issues, you should consider reducing the number of shadow casters.
The algorithm used to render the shadows is Variance Shadow Maps (http://www.punkuser.net/vsm/). As an extra bonus, all geometry rendered with shadows can also be rendered with per fragment Phong lighting.
This node will search its subgraph and calculate shadows for all SoSpotLight nodes. The node will use one texture unit for each spot light, so for this node to work 100%, you need to have num-spotlights free texture units while rendering the subgraph.
Currently, we only support scenes with maximum two texture units active while doing shadow rendering (unit 0 and unit 1). This is due to the fact that we emulate the OpenGL shading model in a shader program, and we're still working on creating a solution that updates the shader program during the scene graph traversal. Right now a shader program is created when entering the SoShadowGroup node, and this is used for the entire subgraph.
FILE FORMAT/DEFAULTS:
SoShadowGroup { isActive TRUE intensity 0.5 precision 0.5 quality 0.5 shadowCachingEnabled TRUE visibilityRadius -1.0 visibilityFlag LONGEST_BBOX_EDGE_FACTOR epsilon 0.00001 threshold 0.1 smoothBorder 0.0 }
Example scene graph:
#Inventor V2.1 ascii # to get some lighting when headlight is turned off in the viewer DirectionalLight { direction 0 0 -1 intensity 0.2 } ShadowGroup { quality 1 # to get per pixel lighting ShadowStyle { style NO_SHADOWING } SpotLight { location -8 -8 8.0 direction 1 1 -1 cutOffAngle 0.35 dropOffRate 0.7 } ShadowStyle { style CASTS_SHADOW_AND_SHADOWED } Separator { Complexity { value 1.0 } Material { diffuseColor 1 1 0 specularColor 1 1 1 shininess 0.9 } Shuttle { translation0 -3 1 0 translation1 3 -5 0 speed 0.25 on TRUE } Translation { translation -5 0 2 } Sphere { radius 2.0 } } Separator { Material { diffuseColor 1 0 0 specularColor 1 1 1 shininess 0.9 } Shuttle { translation0 0 -5 0 translation1 0 5 0 speed 0.15 on TRUE } Translation { translation 0 0 -3 } Cube { depth 1.8 } } Separator { Material { diffuseColor 0 1 0 specularColor 1 1 1 shininess 0.9 } Shuttle { translation0 -5 0 0 translation1 5 0 0 speed 0.3 on TRUE } Translation { translation 0 0 -3 } Cube { } } ShadowStyle { style SHADOWED } Coordinate3 { point [ -10 -10 -3, 10 -10 -3, 10 10 -3, -10 10 -3 ] } Material { specularColor 1 1 1 shininess 0.9 } Complexity { textureQuality 0.1 } Texture2 { image 2 2 3 0xffffff 0x225588 0x225588 0xffffff } Texture2Transform { scaleFactor 4 4 } FaceSet { numVertices 4 } }
Since
Constructor & Destructor Documentation
SoShadowGroup::SoShadowGroup (void )
Default constructor.
SoShadowGroup::~SoShadowGroup () [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoShadowGroup::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class.
SoType SoShadowGroup::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and 'downward' casting.
Reimplemented from SoSeparator.
const SoFieldData ** SoShadowGroup::getFieldDataPtr (void ) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in
this node.
const SoFieldData * SoShadowGroup::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoSeparator.
void SoShadowGroup::initClass (void ) [static]
SbBool SoShadowGroup::isSupported (void ) [static]
Reports whether or not the shadow nodes can be used successfully on the current system.
The result will depend on the specific qualities of the graphics card and OpenGL driver on the system.
An important note about this function:
The API design of this function has a serious shortcoming, as features of OpenGL should be tested within an OpenGL context, and this function does not provide any means of specifying the context. It is implemented in this manner to match the function signature in TGS Inventor, for compatibility reasons.
(A temporary offscreen OpenGL context is set up for the feature tests. This should usually be sufficient to decide whether or not the graphics driver / card supports the features needed for rendering shadows.)
Since
void SoShadowGroup::GLRenderBelowPath (SoGLRenderAction * action) [virtual]
SGI Open Inventor v2.1 obsoleted support for SoGLRenderAction::addMethod(). Instead, GLRender() might be called directly, and to optimize traversal, the SoSeparator node calls GLRenderBelowPath whenever the path code is BELOW_PATH or NO_PATH (path code is guaranteed not to change). To be compatible with SGI's Inventor (and thereby also TGS') we have chosen to follow their implementation in this respect.
SoSeparator::GLRenderBelowPath() does not traverse its children using SoChildList::traverse(), but calls GLRenderBelowPath() directly for all its children.
Reimplemented from SoSeparator.
void SoShadowGroup::GLRenderInPath (SoGLRenderAction * action) [virtual]
Implements the SoAction::IN_PATH traversal method for the rendering action.
Reimplemented from SoSeparator.
void SoShadowGroup::notify (SoNotList * l) [virtual]
Notifies all auditors for this instance when changes are made.
Reimplemented from SoSeparator.
void SoShadowGroup::enableSubgraphSearchOnNotify (const SbBool onoff)
By default, the SoShadowGroup node will search its subgraph for new spot lights whenever a group node under it is touched. However, this might lead to bad performance in some cases so it is possible to disable this feature using this method. If you do disable this feature, make sure you enable it again before inserting a new spot light, or insert all spot lights in the scene graph before you render the scene once, and just set 'on' to FALSE if you want to toggle spot lights on/off on the fly.
Since
Member Data Documentation
SoSFBool SoShadowGroup::isActive
Use this field to turn shadow rendering for the subgraph on/off. Default value is TRUE.
SoSFFloat SoShadowGroup::intensity
Not used yet. Provided for TGS Inventor compatibility.
SoSFFloat SoShadowGroup::precision
Use to calculate the size of the shadow map. A precision of 1.0 means the maximum shadow buffer size will be used (typically 2048x2048 on current graphics cards). Default value is 0.5.
SoSFFloat SoShadowGroup::quality
Can be used to tune the shader program complexity. A higher value will mean that more calculations are done per fragment instead of per vertex. Default value is 0.5.
SoSFFloat SoShadowGroup::smoothBorder
SoShadowGroup::VisibilityFlag SoShadowGroup::ABSOLUTE_RADIUS
The absolute values of visibilityNearRadius and visibilityRadius will be used.
SoShadowGroup::VisibilityFlag SoShadowGroup::LONGEST_BBOX_EDGE_FACTOR
The longest bounding box edge will be used to determine near and far clipping planes.
SoShadowGroup::VisibilityFlag SoShadowGroup::PROJECTED_BBOX_DEPTH_FACTOR
The bounding box depth (projected to face the camera) will be used to calculate the clipping planes.
We have some problems with this feature so it's not supported at the moment.
Used to add shadow border smoothing. This is currently done as a post processing step on the shadow map. The algorithm used is Gauss Smoothing, but in the future we'll probably change this, and use a summed area sampling method instead. The value should be a number between 0 (no smoothing), and 1 (max smoothing).
If you want to enable smoothing, choosing a low value (~0.1) works best in the current implementation.
Default value is 0.0.
SoSFBool SoShadowGroup::shadowCachingEnabled
Not used yet. Provided for TGS Inventor compatibility.
SoSFFloat SoShadowGroup::visibilityNearRadius
Can be used to manually set the near clipping plane of the shadow maps. If a negative value is provided, the group will calculate a near plane based on the bounding box of the children. Default value is -1.0.
See also
SoSFFloat SoShadowGroup::visibilityRadius
Can be used to manually set the far clipping plane of the shadow maps. If a negative value is provided, the group will calculate a near plane based on the bounding box of the children. Default value is -1.0.
See also
SoSFEnum SoShadowGroup::visibilityFlag
Determines how visibilityRadius and visibilitNearRadius are used to calculate near and far clipping planes for the shadow volume.
SoSFFloat SoShadowGroup::epsilon
Epsilon is used to offset the shadow map depth from the model depth. Should be set to as low a number as possible without causing flickering in the shadows or on non-shadowed objects. Default value is 0.00001.
SoSFFloat SoShadowGroup::threshold
Can be used to avoid light bleeding in merged shadows cast from different objects.
A threshold to completely eliminate all light bleeding can be computed from the ratio of overlapping occluder distances from the light's perspective. See http://forum.beyond3d.com/showthread.php?t=38165 for a discussion about this problem.
Author
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Fri Sep 6 2024 15:32:06 | Version 4.0.3 |