SoGLRenderCache(3) Coin SoGLRenderCache(3)

SoGLRenderCache - The SoGLRenderCache class is used to cache OpenGL calls.

#include <Inventor/caches/SoGLRenderCache.h>

Inherits SoCache.


SoGLRenderCache (SoState *state)
virtual ~SoGLRenderCache ()
void open (SoState *state)
void close (void)
void call (SoState *state)
int getCacheContext (void) const
virtual SbBool isValid (const SoState *state) const
virtual void addNestedCache (SoGLDisplayList *child)
SoGLLazyElement::GLState * getPreLazyState (void)
SoGLLazyElement::GLState * getPostLazyState (void)

Public Member Functions inherited from SoCache
SoCache (SoState *const state)
void ref (void)
void unref (SoState *state=NULL)
void addElement (const SoElement *const elem)
virtual void addCacheDependency (const SoState *state, SoCache *cache)
const SoElement * getInvalidElement (const SoState *const state) const
void invalidate (void)


virtual void destroy (SoState *state)

Protected Member Functions inherited from SoCache
virtual ~SoCache ()

The SoGLRenderCache class is used to cache OpenGL calls.

Constructor with state being the current state.

Destructor.

Opens the cache. All GL calls will be cached until close() is called.

See also

close()

call()

Closes the cache. Should be called after all GL calls.

See also

open()

Executes the cached display list.

See also

open()

Returns the cache context of this cache. This is used to quickly determine if cache can be used for a state.

This method is an extension versus the Open Inventor API.

Return TRUE if this cache is valid, FALSE otherwise.

Reimplemented from SoCache.

Adds a display list which is called from this cache. This is to make sure the child display list isn't destroyed too early.

Can be overridden by subclasses to clean up before they are deleted. Default method does nothing.

Reimplemented from SoCache.

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Fri Sep 6 2024 15:32:06 Version 4.0.3