SoGLMultiTextureImageElement(3) | Coin | SoGLMultiTextureImageElement(3) |
NAME
SoGLMultiTextureImageElement - The SoGLMultiTextureImageElement class is used to control the current GL texture for texture units.
SYNOPSIS
#include <Inventor/elements/SoGLMultiTextureImageElement.h>
Inherits SoMultiTextureImageElement.
Classes
class GLUnitData
Public Member Functions
virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement
*prevTopElement)
Public Member Functions inherited from
SoMultiTextureImageElement
virtual SbBool matches (const SoElement *elem) const
SoElement * copyMatchInfo (void) const
virtual void setElt (const int unit, const SbUniqueId nodeid, const
SbVec2s &size, const int numComponents, const unsigned char
*bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const
SbColor &blendColor)
FIXME: write doc. virtual void setElt (const int unit, const SbUniqueId
nodeid, const SbVec3s &size, const int numComponents, const
unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR,
const Model model, const SbColor &blendColor)
Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
int getStackIndex (void) const
void setDepth (const int depth)
int getDepth (void) const
virtual void print (FILE *file=stdout) const
virtual ~SoElement ()
Static Public Member Functions
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *const state, SoNode *const
node, const int unit, SoGLImage *image, const Model model, const
SbColor &blendColor)
static void restore (SoState *state, const int unit)
static SoGLImage * get (SoState *state, const int unit,
Model &model, SbColor &blendcolor)
static SbBool hasTransparency (SoState *state)
static void set (SoState *const state, SoNode *const
node, SoGLImage *image, const Model model, const SbColor
&blendColor)
static SoGLImage * get (SoState *state, Model &model,
SbColor &blendcolor)
static int32_t getMaxGLTextureSize (void)
Static Public Member Functions inherited from
SoMultiTextureImageElement
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void setDefault (SoState *const state, SoNode
*const node, const int unit=0)
static void set (SoState *const state, SoNode *const
node, const int unit, const SbVec2s &size, const int
numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap
wrapT, const Model model, const SbColor &blendColor)
FIXME: write doc. static void set (SoState *const state,
SoNode *const node, const int unit, const SbVec3s &size,
const int numComponents, const unsigned char *bytes, const Wrap wrapS, const
Wrap wrapT, const Wrap wrapR, const Model model, const SbColor
&blendColor)
static const unsigned char * get (SoState *const state, const
int unit, SbVec2s &size, int &numComponents, Wrap &wrapS,
Wrap &wrapT, Model &model, SbColor &blendColor)
FIXME: write doc. static const unsigned char * get (SoState
*const state, const int unit, SbVec3s &size, int
&numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model
&model, SbColor &blendColor)
static const unsigned char * getImage (SoState *const state,
const int unit, SbVec2s &size, int &numComponents)
static const unsigned char * getImage (SoState *const state,
const int unit, SbVec3s &size, int &numComponents)
static const SbColor & getBlendColor (SoState *const
state, const int unit=0)
static Model getModel (SoState *const state, const int unit=0)
static Wrap getWrapS (SoState *const state, const int unit=0)
static Wrap getWrapT (SoState *const state, const int unit=0)
static Wrap getWrapR (SoState *const state, const int unit=0)
static SbBool containsTransparency (SoState *const state)
FIXME: write doc. static const unsigned char * getDefault
(SbVec2s &size, int &numComponents)
FIXME: write doc. static const unsigned char * getDefault
(SbVec3s &size, int &numComponents)
static void set (SoState *const state, SoNode *const
node, const SbVec2s &size, const int numComponents, const
unsigned char *bytes, const int wrapS, const int wrapT, const int model,
const SbColor &blendColor)
static void set (SoState *const state, SoNode *const
node, const SbVec2s &size, const int numComponents, const
unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model,
const SbColor &blendColor)
static void set (SoState *const state, SoNode *const
node, const SbVec3s &size, const int numComponents, const
unsigned char *bytes, const int wrapS, const int wrapT, const int wrapR,
const int model, const SbColor &blendColor)
static void set (SoState *const state, SoNode *const
node, const SbVec3s &size, const int numComponents, const
unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR,
const Model model, const SbColor &blendColor)
static const unsigned char * get (SoState *const state,
SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap
&wrapT, Model &model, SbColor &blendColor)
static const unsigned char * get (SoState *const state,
SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap
&wrapT, Wrap &wrapR, Model &model, SbColor
&blendColor)
static const unsigned char * get (SoState *const state,
SbVec2s &size, int &numComponents, int &wrapS, int
&wrapT, int &model, SbColor &blendColor)
static const unsigned char * get (SoState *const state,
SbVec3s &size, int &numComponents, int &wrapS, int
&wrapT, int &wrapR, int &model, SbColor &blendColor)
static const unsigned char * getImage (SoState *const state,
SbVec2s &size, int &numComponents)
static const unsigned char * getImage (SoState *const state,
SbVec3s &size, int &numComponents)
Static Public Member Functions inherited from SoElement
static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int stackIndex)
Protected Member Functions
SoGLMultiTextureImageElement (void)
virtual ~SoGLMultiTextureImageElement ()
virtual SbBool hasTransparency (const int unit=0) const
Protected Member Functions inherited from
SoMultiTextureImageElement
virtual ~SoMultiTextureImageElement ()
const UnitData & getUnitData (const int unit) const
int getNumUnits () const
Protected Member Functions inherited from SoElement
SoElement (void)
void capture (SoState *const state) const
virtual void captureThis (SoState *state) const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElement * getNextInStack (void) const
SoElement * getNextFree (void) const
Additional Inherited Members
Public Types inherited from SoMultiTextureImageElement
enum Model { BLEND = 0x0be2, MODULATE = 0x2100,
DECAL = 0x2101, REPLACE = 0x1E01 }
enum Wrap { CLAMP = 0x2900, REPEAT = 0x2901,
CLAMP_TO_BORDER = 0x812D }
Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState *const state,
const int stackIndex)
static const SoElement * getConstElement (SoState *const
state, const int stackIndex)
static int createStackIndex (const SoType id)
Protected Attributes inherited from SoElement
SoType typeId
int stackIndex
int depth
Static Protected Attributes inherited from SoElement
static int classStackIndex
static SoTypeList * stackToType
Detailed Description
The SoGLMultiTextureImageElement class is used to control the current GL texture for texture units.
FIXME: write doc.
Constructor & Destructor Documentation
SoGLMultiTextureImageElement::SoGLMultiTextureImageElement (void ) [protected]
Constructor.
SoGLMultiTextureImageElement::~SoGLMultiTextureImageElement (void ) [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoGLMultiTextureImageElement::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class.
int SoGLMultiTextureImageElement::getClassStackIndex (void ) [static]
This static method returns the state stack index for the class.
void * SoGLMultiTextureImageElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Creates a new instance of the class type corresponding to the SoType
object.
void SoGLMultiTextureImageElement::initClass (void ) [static]
Initialize relevant common data for all instances, like the type system.
void SoGLMultiTextureImageElement::init (SoState * state) [virtual]
Initializes the element to its default value.
Reimplemented from SoMultiTextureImageElement.
void SoGLMultiTextureImageElement::push (SoState * state) [virtual]
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoMultiTextureImageElement.
void SoGLMultiTextureImageElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]
This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
void SoGLMultiTextureImageElement::set (SoState *const state, SoNode *const node, const int unit, SoGLImage * image, const Model model, const SbColor & blendColor) [static]
Sets the current texture. Id didapply is TRUE, it is assumed that the texture image already is the current GL texture. Do not use this feature unless you know what you're doing.
SbBool SoGLMultiTextureImageElement::hasTransparency (SoState * state) [static]
Returns TRUE if any of the images have at least one transparent pixel.
Since
SbBool SoGLMultiTextureImageElement::hasTransparency (const int unit = 0) const [protected], [virtual]
Called by containsTransparency(). Returns TRUE if image data has transparency. Default method does a very poor job of detecting this, since it returns TRUE when the number of components are 2 or
- 4.
- Override whenever it is important to know this (SoGLTextureImageElement overrides it to avoid transparency handling where possible).
Reimplemented from SoMultiTextureImageElement.
int32_t SoGLMultiTextureImageElement::getMaxGLTextureSize (void ) [static]
The size returned by this function will just be a very coarse estimate as it only uses the more or less obsoleted technique of calling glGetIntegerv(GL_MAX_TEXTURE_SIZE).
For a better estimate, use SoGLTextureImageElement::isTextureSizeLegal().
Note that this function needs an OpenGL context to be made current for it to work. Without that, you will most likely get a faulty return value or even a crash.
Author
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Fri Sep 6 2024 15:32:06 | Version 4.0.3 |