SoEventManager(3) Coin SoEventManager(3)

SoEventManager - The SoEventManager class provides event handling for a Coin3D viewer.

#include <Inventor/SoEventManager.h>


enum NavigationState { NO_NAVIGATION, JUST_NAVIGATION, MIXED_NAVIGATION }


virtual ~SoEventManager ()
virtual void setSceneGraph (SoNode *const sceneroot)
virtual SoNode * getSceneGraph (void) const
virtual void setCamera (SoCamera *camera)
virtual SoCamera * getCamera (void) const
virtual SbBool processEvent (const SoEvent *const event)
virtual void setNavigationState (NavigationState state)
virtual NavigationState getNavigationState (void) const
int getNumSoScXMLStateMachines (void) const
SoScXMLStateMachine * getSoScXMLStateMachine (int idx) const
void addSoScXMLStateMachine (SoScXMLStateMachine *sm)
void removeSoScXMLStateMachine (SoScXMLStateMachine *sm)
virtual void setSize (const SbVec2s &newsize)
virtual void setOrigin (const SbVec2s &newOrigin)
virtual void setViewportRegion (const SbViewportRegion &newregion)
const SbViewportRegion & getViewportRegion (void) const
virtual void setHandleEventAction (SoHandleEventAction *hea)
virtual SoHandleEventAction * getHandleEventAction (void) const


virtual SbBool actuallyProcessEvent (const SoEvent *const event)

The SoEventManager class provides event handling for a Coin3D viewer.

It receives Coin events (typically translated from GUI events by the GUI binding in use) and passes them to the state machine or directly to the scene graph depending on the navigation mode. SoEventManager implements the event interface for the Coin3D navigation system based on ScXML. SoEventManager and SoRenderManager together supersede SoSceneManager, which is now just a wrapper around these classes. The class is used by the QuarterWidget in Quarter (the Qt binding for Coin3D).

enum SoEventManager::NavigationState

Sets how events are handled.

Enumerator

Forwards the events only to the scene graph.
Forwards the events only to the state machines.
Forwards the events to the scene graph first. If it does not get handled, the events get forwarded to the state machines.

Destructor.

The destructor destructs all subobjects it still has handles on when invoked.

void SoEventManager::setSceneGraph (SoNode *const sceneroot) [virtual]

Set the node which is top of the scene graph we're managing. The sceneroot node reference count will be increased by 1, and any previously set scene graph top node will have its reference count decreased by 1.

See also

getSceneGraph

SoNode * SoEventManager::getSceneGraph (void) const [virtual]

Returns pointer to root of scene graph.

void SoEventManager::setCamera (SoCamera * camera) [virtual]

Sets the camera to be used.

SoCamera * SoEventManager::getCamera (void) const [virtual]

Returns the current camera.

Handles the event. Depending on the navigation state, this forwards the event to the state machines and/or the scene graph.

void SoEventManager::setNavigationState (NavigationState state) [virtual]

This method sets the navigation mode of the scene manager. The navigation mode decides the system the user uses to navigate the 3D model.

SoEventManager::NO_NAVIGATION is the default setting.

See also

SoEventManager::NavigationState, getNavigationState

SoEventManager::NavigationState SoEventManager::getNavigationState (void) const [virtual]

This method returns which state the camera navigation system is in.

See also

SoEventManager::NavigationState, setNavigationState

Returns the number of SCXML state machines registered on the SoEventManager object.

SoScXMLStateMachine * SoEventManager::getSoScXMLStateMachine (int idx) const

Returns the pointer to the Nth (idx) SCXML state machine registered on the SoSceneManager object.

The idx argument must be a valid index, not outside the actual range of SCXML state machine object indices.

void SoEventManager::addSoScXMLStateMachine (SoScXMLStateMachine * sm)

Adds an SCXML state machine object to the SoEventManager's event pipeline.

The calling code is responsible for deleting the passed in state machine after removeSoScXMLStateMachine() has been invoked.

(Note: this behavior changed between Coin 3.1 and later, as the SoEventManager used to destruct the state machines upon its own destruction.)

void SoEventManager::removeSoScXMLStateMachine (SoScXMLStateMachine * sm)

Removes the SoSceneManager object reference to an SCXML state machine. It will just be removed, not destructed.

If no reference to the given SCXML state machine exists, nothing will happen.

void SoEventManager::setSize (const SbVec2s & newsize) [virtual]

Set size of rendering area for the viewport within the current window.

void SoEventManager::setOrigin (const SbVec2s & newOrigin) [virtual]

Set only the origin of the viewport region within the rendering window.

See also

setViewportRegion(), setWindowSize()

void SoEventManager::setViewportRegion (const SbViewportRegion & newregion) [virtual]

Sets the current viewport region. This will overwrite the default viewport region created in the constructor.

See also

getViewportRegion()

const SbViewportRegion & SoEventManager::getViewportRegion (void) const

Returns the viewport region used by the event manager.

void SoEventManager::setHandleEventAction (SoHandleEventAction * handleeventaction) [virtual]

Set the action to use for event handling. Overrides the default action made in the constructor.

SoHandleEventAction * SoEventManager::getHandleEventAction (void) const [virtual]

Returns pointer to event handler action.

Forwards the event to the scene graph.

Generated automatically by Doxygen for Coin from the source code.

Tue Dec 26 2023 17:59:22 Version 4.0.2