SbVec4f(3) Coin SbVec4f(3)

SbVec4f - The SbVec4f class is a 4 dimensional vector with floating point coordinates.

#include <Inventor/SbVec4f.h>

Inherited by SbColor4f.


SbVec4f (void)
SbVec4f (const float v[4])
SbVec4f (float x, float y, float z, float w)
SbVec4f (const SbVec4d &v)
SbVec4f (const SbVec4b &v)
SbVec4f (const SbVec4s &v)
SbVec4f (const SbVec4i32 &v)
SbVec4f & setValue (const float v[4])
SbVec4f & setValue (float x, float y, float z, float w)
SbVec4f & setValue (const SbVec4d &v)
SbVec4f & setValue (const SbVec4b &v)
SbVec4f & setValue (const SbVec4s &v)
SbVec4f & setValue (const SbVec4i32 &v)
const float * getValue (void) const
void getValue (float &x, float &y, float &z, float &w) const
float & operator[] (int i)
const float & operator[] (int i) const
SbBool equals (const SbVec4f &v, float tolerance) const
float dot (const SbVec4f &v) const
void getReal (SbVec3f &v) const
float length (void) const
float sqrLength (void) const
void negate (void)
float normalize (void)
SbVec4f & operator*= (float d)
SbVec4f & operator/= (float d)
SbVec4f & operator+= (const SbVec4f &v)
SbVec4f & operator-= (const SbVec4f &v)
SbVec4f operator- (void) const
void print (FILE *fp) const


float vec [4]

(Note that these are not member symbols.)
SbVec4f operator* (const SbVec4f &v, float d)
SbVec4f operator* (float d, const SbVec4f &v)
SbVec4f operator/ (const SbVec4f &v, float d)
SbVec4f operator+ (const SbVec4f &v1, const SbVec4f &v2)
SbVec4f operator- (const SbVec4f &v1, const SbVec4f &v2)
int operator== (const SbVec4f &v1, const SbVec4f &v2)
int operator!= (const SbVec4f &v1, const SbVec4f &v2)

The SbVec4f class is a 4 dimensional vector with floating point coordinates.

This vector class is used by many other classes in Coin. It provides storage for a 3 dimensional homogeneous vector (with the 4 components usually referred to as <x, y, z, w>) as well as simple floating point arithmetic operations.

See also

SbVec2s, SbVec2f, SbVec2d, SbVec3s, SbVec3f, SbVec3d, SbVec4d.

The default constructor does nothing. The vector coordinates will be uninitialized until a call the setValue().

Constructs an SbVec4f instance with initial values from v.

Constructs an SbVec4f instance with the initial homogeneous vector set to <x,y,z,w>.

SbVec4f::SbVec4f (const SbVec4d & v) [inline], [explicit]

Constructs an SbVec4f instance from an SbVec4d instance.

SbVec4f::SbVec4f (const SbVec4b & v) [inline], [explicit]

Constructs an SbVec4f instance from an SbVec4b instance.

Since

Coin 2.5

SbVec4f::SbVec4f (const SbVec4s & v) [inline], [explicit]

Constructs an SbVec4f instance from an SbVec4s instance.

Since

Coin 2.5

SbVec4f::SbVec4f (const SbVec4i32 & v) [inline], [explicit]

Constructs an SbVec4f instance from an SbVec4i32 instance.

Since

Coin 2.5

SbVec4f & SbVec4f::setValue (const float v[4]) [inline]

Set new coordinates for the vector from v. Returns reference to self.

See also

getValue().

SbVec4f & SbVec4f::setValue (float x, float y, float z, float w) [inline]

Set new coordinates for the vector. Returns reference to self.

See also

getValue().

SbVec4f & SbVec4f::setValue (const SbVec4d & v)

Sets the value from an SbVec4d instance.

SbVec4f & SbVec4f::setValue (const SbVec4b & v)

Since

Coin 2.5

SbVec4f & SbVec4f::setValue (const SbVec4s & v)

Since

Coin 2.5

SbVec4f & SbVec4f::setValue (const SbVec4i32 & v)

Since

Coin 2.5

Returns a pointer to an array of four floats containing the x, y, z and w coordinates of the vector.

See also

setValue().

Returns the x, y, z and w coordinates of the vector.

See also

setValue().

Index operator. Returns modifiable x, y, z or w component of vector.

See also

getValue() and setValue().

Index operator. Returns x, y, z or w component of vector.

See also

getValue() and setValue().

Compares the vector with v and returns TRUE if the distance between the vectors is smaller or equal to the square root of tolerance.

The comparison is done in 4D-space, i.e. the w component of the vector is not used to make x, y and z into Cartesian coordinates first.

Calculates and returns the result of taking the dot product of this vector and v.

Returns the vector as a Cartesian 3D vector in v. This means that the 3 first components x, y and z will be divided by the fourth, w.

Return the length of the vector in 4D space.

Return the square of the length of the vector in 4D space.

Negate the vector.

Normalize the vector to unit length. Return value is the original length of the vector before normalization.

SbVec4f & SbVec4f::operator*= (float d) [inline]

Multiply components of vector with value d. Returns reference to self.

SbVec4f & SbVec4f::operator/= (float d) [inline]

Divides components of vector with value d. Returns reference to self.

SbVec4f & SbVec4f::operator+= (const SbVec4f & v) [inline]

Adds this vector and vector v. Returns reference to self.

SbVec4f & SbVec4f::operator-= (const SbVec4f & v) [inline]

Subtracts vector v from this vector. Returns reference to self.

SbVec4f SbVec4f::operator- (void ) const [inline]

Non-destructive negation operator. Returns a new SbVec4f instance which has all components negated.

See also

negate().

Dump the state of this object to the fp file stream. Only works in debug version of library, method does nothing in an optimized build.

SbVec4f operator* (const SbVec4f & v, float d) [related]

Returns an SbVec4f instance which is the components of vector v multiplied with d.

SbVec4f operator* (float d, const SbVec4f & v) [related]

Returns an SbVec4f instance which is the components of vector v multiplied with d.

SbVec4f operator/ (const SbVec4f & v, float d) [related]

Returns an SbVec4f instance which is the components of vector v divided on the scalar factor d.

SbVec4f operator+ (const SbVec4f & v1, const SbVec4f & v2) [related]

Returns an SbVec4f instance which is the sum of vectors v1 and v2.

SbVec4f operator- (const SbVec4f & v1, const SbVec4f & v2) [related]

Returns an SbVec4f instance which is vector v2 subtracted from vector v1.

Returns 1 if v1 and v2 are equal, 0 otherwise.

See also

equals().

Returns 1 if v1 and v2 are not equal, 0 if they are equal.

See also

equals().

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Fri Sep 6 2024 15:32:06 Version 4.0.3