SbVec4d(3) Coin SbVec4d(3)

SbVec4d - The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.

#include <Inventor/SbVec4d.h>


SbVec4d (void)
SbVec4d (const double v[4])
SbVec4d (double x, double y, double z, double w)
SbVec4d (const SbVec4f &v)
SbVec4d (const SbVec4b &v)
SbVec4d (const SbVec4s &v)
SbVec4d (const SbVec4i32 &v)
SbVec4d & setValue (const double v[4])
SbVec4d & setValue (double x, double y, double z, double w)
SbVec4d & setValue (const SbVec4f &v)
SbVec4d & setValue (const SbVec4b &v)
SbVec4d & setValue (const SbVec4s &v)
SbVec4d & setValue (const SbVec4i32 &v)
const double * getValue (void) const
void getValue (double &x, double &y, double &z, double &w) const
double & operator[] (int i)
const double & operator[] (int i) const
double dot (const SbVec4d &v) const
SbBool equals (const SbVec4d &v, double tolerance) const
void getReal (SbVec3d &v) const
double length (void) const
double sqrLength (void) const
void negate (void)
double normalize (void)
SbVec4d & operator*= (double d)
SbVec4d & operator/= (double d)
SbVec4d & operator+= (const SbVec4d &v)
SbVec4d & operator-= (const SbVec4d &v)
SbVec4d operator- (void) const
void print (FILE *fp) const


double vec [4]

(Note that these are not member symbols.)
SbVec4d operator* (const SbVec4d &v, double d)
SbVec4d operator* (double d, const SbVec4d &v)
SbVec4d operator/ (const SbVec4d &v, double d)
SbVec4d operator+ (const SbVec4d &v1, const SbVec4d &v2)
SbVec4d operator- (const SbVec4d &v1, const SbVec4d &v2)
int operator== (const SbVec4d &v1, const SbVec4d &v2)
int operator!= (const SbVec4d &v1, const SbVec4d &v2)

The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.

This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneous vector (with the 4 components usually referred to as <x, y, z, w>) as well as simple double precision floating point arithmetic operations.

See also

SbVec2s, SbVec2f, SbVec2d, SbVec3s, SbVec3f, SbVec3d, SbVec4f.

SbVec4d::SbVec4d (void) [inline]

The default constructor does nothing. The vector coordinates will be uninitialized until a call the setValue().

SbVec4d::SbVec4d (const double v[4]) [inline]

Constructs an SbVec4d instance with initial values from v.

Constructs an SbVec4d instance with the initial homogeneous vector set to <x,y,z,w>.

SbVec4d::SbVec4d (const SbVec4f & v) [inline], [explicit]

Constructs an SbVec4d instance from an SbVec4f instance.

SbVec4d::SbVec4d (const SbVec4b & v) [inline], [explicit]

Constructs an SbVec4d instance from an SbVec4b instance.

Since

Coin 2.5

SbVec4d::SbVec4d (const SbVec4s & v) [inline], [explicit]

Constructs an SbVec4d instance from an SbVec4s instance.

Since

Coin 2.5

SbVec4d::SbVec4d (const SbVec4i32 & v) [inline], [explicit]

Constructs an SbVec4d instance from an SbVec4i32 instance.

Since

Coin 2.5

SbVec4d & SbVec4d::setValue (const double v[4]) [inline]

Set new coordinates for the vector from v. Returns reference to self.

See also

getValue().

SbVec4d & SbVec4d::setValue (double x, double y, double z, double w) [inline]

Set new coordinates for the vector. Returns reference to self.

See also

getValue().

SbVec4d & SbVec4d::setValue (const SbVec4f & v)

Since

Coin 2.5

SbVec4d & SbVec4d::setValue (const SbVec4b & v)

Since

Coin 2.5

SbVec4d & SbVec4d::setValue (const SbVec4s & v)

Since

Coin 2.5

SbVec4d & SbVec4d::setValue (const SbVec4i32 & v)

Since

Coin 2.5

const double * SbVec4d::getValue (void) const [inline]

Returns a pointer to an array of four doubles containing the x, y, z and w coordinates of the vector.

See also

setValue().

void SbVec4d::getValue (double & x, double & y, double & z, double & w) const [inline]

Returns the x, y, z and w coordinates of the vector.

See also

setValue().

Index operator. Returns modifiable x, y, z or w component of vector.

See also

getValue() and setValue().

const double & SbVec4d::operator[] (int i) const [inline]

Index operator. Returns x, y, z or w component of vector.

See also

getValue() and setValue().

Calculates and returns the result of taking the dot product of this vector and v.

Compares the vector with v and returns TRUE if the distance between the vectors is smaller or equal to the square root of tolerance.

The comparison is done in 4D-space, i.e. the w component of the vector is not used to make x, y and z into Cartesian coordinates first.

void SbVec4d::getReal (SbVec3d & v) const

Returns the vector as a Cartesian 3D vector in v. This means that the 3 first components x, y and z will be divided by the fourth, w.

Return the length of the vector in 4D space.

Return the square of the length of the vector in 4D space.

void SbVec4d::negate (void) [inline]

Negate the vector.

Normalize the vector to unit length. Return value is the original length of the vector before normalization.

SbVec4d & SbVec4d::operator*= (double d) [inline]

Multiply components of vector with value d. Returns reference to self.

SbVec4d & SbVec4d::operator/= (double d) [inline]

Divides components of vector with value d. Returns reference to self.

SbVec4d & SbVec4d::operator+= (const SbVec4d & v) [inline]

Adds this vector and vector v. Returns reference to self.

SbVec4d & SbVec4d::operator-= (const SbVec4d & v) [inline]

Subtracts vector v from this vector. Returns reference to self.

SbVec4d SbVec4d::operator- (void) const [inline]

Non-destructive negation operator. Returns a new SbVec4d instance which has all components negated.

See also

negate().

void SbVec4d::print (FILE * fp) const

Dump the state of this object to the fp file stream. Only works in debug version of library, method does nothing in an optimized build.

SbVec4d operator* (const SbVec4d & v, double d) [related]

Returns an SbVec4d instance which is the components of vector v multiplied with d.

SbVec4d operator* (double d, const SbVec4d & v) [related]

Returns an SbVec4d instance which is the components of vector v multiplied with d.

SbVec4d operator/ (const SbVec4d & v, double d) [related]

Returns an SbVec4d instance which is the components of vector v divided on the scalar factor d.

SbVec4d operator+ (const SbVec4d & v1, const SbVec4d & v2) [related]

Returns an SbVec4d instance which is the sum of vectors v1 and v2.

SbVec4d operator- (const SbVec4d & v1, const SbVec4d & v2) [related]

Returns an SbVec4d instance which is vector v2 subtracted from vector v1.

Returns 1 if v1 and v2 are equal, 0 otherwise.

See also

equals().

Returns 1 if v1 and v2 are not equal, 0 if they are equal.

See also

equals().

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Tue Dec 26 2023 17:59:22 Version 4.0.2