SbDPViewVolume(3) Coin SbDPViewVolume(3)

SbDPViewVolume - The SbDPViewVolume class is a double precision viewing volume in 3D space.

#include <Inventor/SbDPViewVolume.h>


enum ProjectionType { ORTHOGRAPHIC = 0, PERSPECTIVE = 1 }


SbDPViewVolume (void)
~SbDPViewVolume (void)
void getMatrices (SbDPMatrix &affine, SbDPMatrix &proj) const
SbDPMatrix getMatrix (void) const
SbDPMatrix getCameraSpaceMatrix (void) const
void projectPointToLine (const SbVec2d &pt, SbDPLine &line) const
void projectPointToLine (const SbVec2d &pt, SbVec3d &line0, SbVec3d &line1) const
void projectToScreen (const SbVec3d &src, SbVec3d &dst) const
SbPlane getPlane (const double distFromEye) const
SbVec3d getSightPoint (const double distFromEye) const
SbVec3d getPlanePoint (const double distFromEye, const SbVec2d &normPoint) const
SbDPRotation getAlignRotation (SbBool rightAngleOnly=FALSE) const
double getWorldToScreenScale (const SbVec3d &worldCenter, double normRadius) const
SbVec2d projectBox (const SbBox3f &box) const
SbDPViewVolume narrow (double left, double bottom, double right, double top) const
SbDPViewVolume narrow (const SbBox3f &box) const
void ortho (double left, double right, double bottom, double top, double nearval, double farval)
void perspective (double fovy, double aspect, double nearval, double farval)
void frustum (double left, double right, double bottom, double top, double nearval, double farval)
void rotateCamera (const SbDPRotation &q)
void translateCamera (const SbVec3d &v)
SbVec3d zVector (void) const
SbDPViewVolume zNarrow (double nearval, double farval) const
void scale (double factor)
void scaleWidth (double ratio)
void scaleHeight (double ratio)
ProjectionType getProjectionType (void) const
const SbVec3d & getProjectionPoint (void) const
const SbVec3d & getProjectionDirection (void) const
double getNearDist (void) const
double getWidth (void) const
double getHeight (void) const
double getDepth (void) const
void print (FILE *fp) const
void getViewVolumePlanes (SbPlane planes[6]) const
void transform (const SbDPMatrix &matrix)
SbVec3d getViewUp (void) const
void copyValues (SbViewVolume &vv)

The SbDPViewVolume class is a double precision viewing volume in 3D space.

This class contains the necessary information for storing a view volume. It has methods for projection of primitives from or into the 3D volume, doing camera transforms, view volume transforms etc.

Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

See also

SbViewportRegion

Since

Coin 2.0

An SbDPViewVolume instance can represent either an orthogonal projection volume or a perspective projection volume.

See also

ortho(), perspective(), getProjectionType().

Enumerator

Orthographic projection.
Perspective projection.

Constructor. Note that the SbDPViewVolume instance will be uninitialized until you explicitly call ortho() or perspective().

See also

ortho(), perspective().

Destructor.

Returns the view volume's affine matrix and projection matrix.

See also

getMatrix(), getCameraSpaceMatrix()

SbDPMatrix SbDPViewVolume::getMatrix (void ) const

Returns the combined affine and projection matrix.

See also

getMatrices(), getCameraSpaceMatrix()

SbDPMatrix SbDPViewVolume::getCameraSpaceMatrix (void ) const

Returns a matrix which will translate the view volume camera back to origo, and rotate the camera so it'll point along the negative Z-axis.

Note that the matrix will not include the rotation necessary to make the camera up vector point along the positive Y-axis (i.e. camera roll is not accounted for).

See also

getMatrices(), getMatrix()

void SbDPViewVolume::projectPointToLine (const SbVec2d & pt, SbDPLine & line) const

Project the given 2D point from the projection plane into a 3D line.

pt coordinates should be normalized to be within [0, 1].

void SbDPViewVolume::projectPointToLine (const SbVec2d & pt, SbVec3d & line0, SbVec3d & line1) const

Project the given 2D point from the projection plane into two points defining a 3D line. The first point, line0, will be the corresponding point for the projection on the near plane, while line1 will be the line endpoint, lying in the far plane.

Project the src point to a normalized set of screen coordinates in the projection plane and place the result in dst.

It is safe to let src and dst be the same SbVec3d instance.

The z-coordinate of dst is monotonically increasing for points closer to the far plane. Note however that this is not a linear relationship, the dst z-coordinate is calculated as follows:

Orthogonal view: DSTz = (-2 * SRCz - far - near) / (far - near), Perspective view: DSTz = (-SRCz * (far - near) - 2*far*near) / (far - near)

The returned coordinates (dst) are normalized to be in range [0, 1].

SbPlane SbDPViewVolume::getPlane (const double distFromEye) const

Returns an SbPlane instance which has a normal vector in the opposite direction of which the camera is pointing. This means the plane will be parallel to the near and far clipping planes.

See also

getSightPoint()

SbVec3d SbDPViewVolume::getSightPoint (const double distFromEye) const

Returns the point on the center line-of-sight from the camera position with the given distance.

See also

getPlane()

SbVec3d SbDPViewVolume::getPlanePoint (const double distFromEye, const SbVec2d & normPoint) const

Return the 3D point which projects to normPoint and lies on the plane perpendicular to the camera direction and distFromEye distance away from the camera position.

normPoint should be given in normalized coordinates, where the visible render canvas is covered by the range [0.0, 1.0].

SbDPRotation SbDPViewVolume::getAlignRotation (SbBool rightangleonly = FALSE) const

Returns a rotation that aligns an object so that its positive x-axis is to the right and its positive y-axis is up in the view volume.

If rightangleonly is TRUE, it will create a rotation that aligns the x and y-axis with the closest orthogonal axes to right and up.

Given a sphere with center in worldCenter and an initial radius of 1.0, return the scale factor needed to make this sphere have a normRadius radius when projected onto the near clipping plane.

SbVec2d SbDPViewVolume::projectBox (const SbBox3f & box) const

Projects the given box onto the projection plane and returns the normalized screen space it occupies.

SbDPViewVolume SbDPViewVolume::narrow (double left, double bottom, double right, double top) const

Returns a narrowed version of the view volume which is within the given [0, 1] normalized coordinates. The coordinates are taken to be corner points of a normalized 'view window' on the near clipping plane. I.e.:

SbDPViewVolume view;
view.ortho(0, 100, 0, 100, 0.1, 1000);
view = view.narrow(0.25, 0.5, 0.75, 1.0);

..will give a view volume with corner points <25, 75> and <50, 100>.

See also

scale(), scaleWidth(), scaleHeight()

SbDPViewVolume SbDPViewVolume::narrow (const SbBox3f & box) const

Returns a narrowed version of the view volume which is within the given [0, 1] normalized coordinates. The box x and y coordinates are taken to be corner points of a normalized 'view window' on the near clipping plane. The box z coordinates are used to adjust the near and far clipping planes, and should be relative to the current clipping planes. A value of 1.0 is at the current near plane. A value of 0.0 is at the current far plane.

Set up the view volume as a rectangular box for orthographic parallel projections. The line of sight will be along the negative Z-axis, through the center of the plane defined by the point <(right+left)/2, (top+bottom)/2, 0>.

See also

perspective().

Set up the view volume for perspective projections. The line of sight will be through origo along the negative Z-axis.

See also

ortho().

Set up the frustum for perspective projection. This is an alternative to perspective() that lets you specify any kind of view volumes (e.g. off center volumes). It has the same arguments and functionality as the corresponding OpenGL glFrustum() function.

See also

perspective()

Rotate the direction which the camera is pointing in.

See also

translateCamera().

Translate the camera position of the view volume.

See also

rotateCamera().

SbVec3d SbDPViewVolume::zVector (void ) const

Return the vector pointing from the center of the view volume towards the camera. This is just the vector pointing in the opposite direction of getProjectionDirection().

See also

getProjectionDirection().

SbDPViewVolume SbDPViewVolume::zNarrow (double nearval, double farval) const

Return a copy SbDPViewVolume with narrowed depth by supplying parameters for new near and far clipping planes.

nearval and farval should be relative to the current clipping planes. A value of 1.0 is at the current near plane. A value of 0.0 is at the current far plane.

See also

zVector().

Scale width and height of viewing frustum by the given ratio around the projection plane center axis.

See also

scaleWidth(), scaleHeight().

Scale width of viewing frustum by the given ratio around the vertical center axis in the projection plane.

See also

scale(), scaleHeight().

Scale height of viewing frustum by the given ratio around the horizontal center axis in the projection plane.

See also

scale(), scaleWidth().

SbDPViewVolume::ProjectionType SbDPViewVolume::getProjectionType (void ) const

Return current view volume projection type, which can be either ORTHOGRAPHIC or PERSPECTIVE.

See also

SbDPViewVolume::ProjectionType

const SbVec3d & SbDPViewVolume::getProjectionPoint (void ) const

Returns coordinates of center point in the projection plane.

const SbVec3d & SbDPViewVolume::getProjectionDirection (void ) const

Returns the direction of projection, i.e. the direction the camera is pointing.

See also

getNearDist().

Returns distance from projection plane to near clipping plane.

See also

getProjectionDirection().

Returns width of viewing frustum in the projection plane.

See also

getHeight(), getDepth().

Returns height of viewing frustum in the projection plane.

See also

getWidth(), getDepth().

Returns depth of viewing frustum, i.e. the distance from the near clipping plane to the far clipping plane.

See also

getWidth(), getHeight().

Dump the state of this object to the fp file stream. Only works in debug version of library, method does nothing in an optimized build.

Returns the six planes defining the view volume in the following order: left, bottom, right, top, near, far. Plane normals are directed into the view volume.

This method is an extension for Coin, and is not available in the original Open Inventor.

Transform the viewing volume by matrix.

SbVec3d SbDPViewVolume::getViewUp (void ) const

Returns the view up vector for this view volume. It's a vector which is perpendicular to the projection direction, and parallel and oriented in the same direction as the vector from the lower left corner to the upper left corner of the near plane.

Copies all values of a single precision SbViewVolume vv to the current double precision instance.

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Fri Sep 6 2024 15:32:06 Version 4.0.3