SbBox3d(3) Coin SbBox3d(3)

SbBox3d - The SbBox3d class is an abstraction for an axis aligned 3 dimensional box.

#include <Inventor/SbBox3d.h>

Inherited by SbXfBox3d.


SbBox3d (void)
SbBox3d (double xmin, double ymin, double zmin, double xmax, double ymax, double zmax)
SbBox3d (const SbVec3d &minpoint, const SbVec3d &maxpoint)
SbBox3d (const SbBox3f &box)
SbBox3d (const SbBox3s &box)
SbBox3d (const SbBox3i32 &box)
SbBox3d & setBounds (double xmin, double ymin, double zmin, double xmax, double ymax, double zmax)
SbBox3d & setBounds (const SbVec3d &minpoint, const SbVec3d &maxpoint)
SbBox3d & setBounds (const SbBox3f &box)
SbBox3d & setBounds (const SbBox3s &box)
SbBox3d & setBounds (const SbBox3i32 &box)
void getBounds (double &xmin, double &ymin, double &zmin, double &xmax, double &ymax, double &zmax) const
void getBounds (SbVec3d &minpoint, SbVec3d &maxpoint) const
const SbVec3d & getMin (void) const
SbVec3d & getMin (void)
const SbVec3d & getMax (void) const
SbVec3d & getMax (void)
void extendBy (const SbVec3d &pt)
void extendBy (const SbBox3d &box)
void transform (const SbDPMatrix &matrix)
void makeEmpty (void)
SbBool isEmpty (void) const
SbBool hasVolume (void) const
double getVolume (void) const
SbBool intersect (const SbVec3d &point) const
SbBool intersect (const SbBox3d &box) const
SbVec3d getClosestPoint (const SbVec3d &point) const
SbBool outside (const SbDPMatrix &mvp, int &cullbits) const
SbVec3d getCenter (void) const
void getOrigin (double &origoX, double &origoY, double &origoZ) const
void getSize (double &sizeX, double &sizeY, double &sizeZ) const
SbVec3d getSize (void) const
void getSpan (const SbVec3d &dir, double &dmin, double &dmax) const
void print (FILE *file) const


SbVec3d minpt
SbVec3d maxpt

(Note that these are not member symbols.)
int operator== (const SbBox3d &b1, const SbBox3d &b2)
int operator!= (const SbBox3d &b1, const SbBox3d &b2)

The SbBox3d class is an abstraction for an axis aligned 3 dimensional box.

This box abstraction class is used by other entities in the Coin library for data exchange and storage. It provides a representation of the defining corners of a box in 3D space, with the sides aligned with the 3 principal axes.

See also

SbBox2s, SbBox2f, SbBox2d, SbBox3s, SbBox3f, SbXfBox3f.

The default constructor makes an empty box.

Constructs a box with the given corners.

minx should be less than maxx, miny should be less than maxy and minz should be less than maxz if you want to make a valid box.

SbBox3d::SbBox3d (const SbVec3d & minval, const SbVec3d & maxval) [inline]

Constructs a box with the given corners.

The coordinates of min should be less than the coordinates of max if you want to make a valid box.

SbBox3d::SbBox3d (const SbBox3f & box) [inline], [explicit]

Constructs an SbBox3d instance from the value in an SbBox3f instance.

Since

Coin 2.5

SbBox3d::SbBox3d (const SbBox3s & box) [inline], [explicit]

Constructs an SbBox3d instance from the value in an SbBox3s instance.

Since

Coin 2.5

SbBox3d::SbBox3d (const SbBox3i32 & box) [inline], [explicit]

Constructs an SbBox3d instance from the value in an SbBox3i32 instance.

Since

Coin 2.5

SbBox3d & SbBox3d::setBounds (double xmin, double ymin, double zmin, double xmax, double ymax, double zmax) [inline]

Reset the boundaries of the box.

minx should be less than maxx, miny should be less than maxy and minz should be less than maxz if you want to make a valid box.

Returns reference to self.

See also

getBounds().

SbBox3d & SbBox3d::setBounds (const SbVec3d & minval, const SbVec3d & maxval) [inline]

Reset the boundaries of the box with the given corners.

The coordinates of min should be less than the coordinates of max if you want to make a valid box.

Returns reference to self.

See also

getBounds().

SbBox3d & SbBox3d::setBounds (const SbBox3f & box)

Reset the boundaries to the boundaries of the given box.

Returns reference to self.

See also

setBounds()

SbBox3d & SbBox3d::setBounds (const SbBox3s & box)

Reset the boundaries to the boundaries of the given box.

Returns reference to self.

See also

setBounds()

SbBox3d & SbBox3d::setBounds (const SbBox3i32 & box)

Reset the boundaries to the boundaries of the given box.

Returns reference to self.

See also

setBounds()

Returns the box boundaries.

See also

setBounds().

Returns the box corner points.

See also

setBounds().

const SbVec3d & SbBox3d::getMin (void ) const [inline]

Returns the minimum point. This should usually be the lower left corner point of the box.

See also

getOrigin(), getMax().

SbVec3d & SbBox3d::getMin (void ) [inline]

Returns a modifiable reference the minimum point.

const SbVec3d & SbBox3d::getMax (void ) const [inline]

Returns the maximum point. This should usually be the upper right corner point of the box.

See also

getMin().

SbVec3d & SbBox3d::getMax (void ) [inline]

Returns a modifiable reference the maximum point.

void SbBox3d::extendBy (const SbVec3d & point)

Extend the boundaries of the box by the given point, i.e. make the point fit inside the box if it isn't already so.

void SbBox3d::extendBy (const SbBox3d & box)

Extend the boundaries of the box by the given box parameter. This is equal to calling extendBy() twice with the corner points.

Transform the box by the matrix, and change its boundaries to contain the transformed box.

Doesn't touch illegal/empty boxes.

Marks this as an empty box.

See also

isEmpty().

Check if this has been marked as an empty box.

See also

makeEmpty().

Check if the box has been correctly specified and by that virtue has 'positive' volume, i.e. all coordinates of its upper right corner (the maximum point) are greater than the corresponding coordinates of its lower left corner (the minimum point).

Returns the volume of the box.

SbBool SbBox3d::intersect (const SbVec3d & point) const

Check if the given point lies within the boundaries of this box.

SbBool SbBox3d::intersect (const SbBox3d & box) const

Check if the given box lies entirely or partially within the boundaries of this box.

SbVec3d SbBox3d::getClosestPoint (const SbVec3d & point) const

Return the point on the box closest to the given point. If the given point equals the center, the center point of the positive Z face is returned.

Check if the box is outside the view volume defined by the mvp matrix. Sets cullbits according to which planes we're inside or outside. Bit 0 (0x1) is cleared when box is completely inside left and right clipping planes. Bit 1 (0x2) is cleared when box is inside top and bottom clipping planes. Bit 2 (0x4) is cleared when box is inside near and far clipping planes.

Returns TRUE if box is completely outside one of the clipping planes. FALSE otherwise.

SbVec3d SbBox3d::getCenter (void ) const [inline]

Returns the center point of the box.

Returns the coordinates of the box origin (i.e. the lower left corner).

See also

getMin().

Returns width, height and depth of box.

SbVec3d SbBox3d::getSize (void ) const [inline]

Returns width, height and depth of box as a 3D vector.

Since

Coin 3.0

Find the span of the box in the given direction (i.e. how much room in the given direction the box needs). The distance is returned as the minimum and maximum distance from origo to the closest and furthest plane defined by the direction vector and each of the box' corners. The difference between these values gives the span.

Dump the state of this object to the fp file stream. Only works in debug version of library, method does nothing in an optimized build.

Check b1 and b2 for equality.

Check b1 and b2 for inequality.

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Fri Sep 6 2024 15:32:06 Version 4.0.3