CMAKE-GENERATORS(7) CMake CMAKE-GENERATORS(7)

cmake-generators - CMake Generators Reference

A CMake Generator is responsible for writing the input files for a native build system. Exactly one of the CMake Generators must be selected for a build tree to determine what native build system is to be used. Optionally one of the Extra Generators may be selected as a variant of some of the Command-Line Build Tool Generators to produce project files for an auxiliary IDE.

CMake Generators are platform-specific so each may be available only on certain platforms. The cmake(1) command-line tool --help output lists available generators on the current platform. Use its -G option to specify the generator for a new build tree. The cmake-gui(1) offers interactive selection of a generator when creating a new build tree.

These generators support command-line build tools. In order to use them, one must launch CMake from a command-line prompt whose environment is already configured for the chosen compiler and build tool.

Generates Borland makefiles.

Generates makefiles for use with MSYS (Minimal SYStem) make under the MSYS shell.

Use this generator in a MSYS shell prompt and using make as the build tool. The generated makefiles use /bin/sh as the shell to launch build rules. They are not compatible with a Windows command prompt.

To build under a Windows command prompt, use the MinGW Makefiles generator.

Generates makefiles for use with mingw32-make under a Windows command prompt.

Use this generator under a Windows command prompt with MinGW (Minimalist GNU for Windows) in the PATH and using mingw32-make as the build tool. The generated makefiles use cmd.exe as the shell to launch build rules. They are not compatible with MSYS or a unix shell.

To build under the MSYS shell, use the MSYS Makefiles generator.

Generates NMake makefiles.

Generates JOM makefiles.

New in version 3.8: CodeBlocks generator can be used as an extra generator.

Generates standard UNIX makefiles.

A hierarchy of UNIX makefiles is generated into the build tree. Use any standard UNIX-style make program to build the project through the all target and install the project through the install (or install/strip) target.

For each subdirectory sub/dir of the project a UNIX makefile will be created, containing the following targets:

all
Depends on all targets required by the subdirectory.
install
Runs the install step in the subdirectory, if any.
install/strip
Runs the install step in the subdirectory followed by a CMAKE_STRIP command, if any.

The CMAKE_STRIP variable will contain the platform's strip utility, which removes symbols information from generated binaries.

test
Runs the test step in the subdirectory, if any.
package
Runs the package step in the subdirectory, if any.

Generates Watcom WMake makefiles.

Generates build.ninja files.

A build.ninja file is generated into the build tree. Use the ninja program to build the project through the all target and install the project through the install (or install/strip) target.

For each subdirectory sub/dir of the project, additional targets are generated:

sub/dir/all

New in version 3.6: Depends on all targets required by the subdirectory.

sub/dir/install

New in version 3.7: Runs the install step in the subdirectory, if any.

sub/dir/install/strip

New in version 3.7: Runs the install step in the subdirectory followed by a CMAKE_STRIP command, if any.

The CMAKE_STRIP variable will contain the platform's strip utility, which removes symbols information from generated binaries.

sub/dir/test

New in version 3.7: Runs the test step in the subdirectory, if any.

sub/dir/package

New in version 3.7: Runs the package step in the subdirectory, if any.

New in version 3.7.

The Ninja generator conditionally supports Fortran when the ninja tool is at least version 1.10 (which has the required features).

New in version 3.15.

The Swift support is experimental, not considered stable, and may change in future releases of CMake.

New in version 3.17: The Ninja Multi-Config generator is similar to the Ninja generator, but generates multiple configurations at once.

New in version 3.17.

Generates multiple build-<Config>.ninja files.

This generator is very much like the Ninja generator, but with some key differences. Only these differences will be discussed in this document.

Unlike the Ninja generator, Ninja Multi-Config generates multiple configurations at once with CMAKE_CONFIGURATION_TYPES instead of only one configuration with CMAKE_BUILD_TYPE. One build-<Config>.ninja file will be generated for each of these configurations (with <Config> being the configuration name.) These files are intended to be run with ninja -f build-<Config>.ninja. A build.ninja file is also generated, using the configuration from either CMAKE_DEFAULT_BUILD_TYPE or the first item from CMAKE_CONFIGURATION_TYPES.

cmake --build . --config <Config> will always use build-<Config>.ninja to build. If no --config argument is specified, cmake --build . will use build.ninja.

Each build-<Config>.ninja file contains <target> targets as well as <target>:<Config> targets, where <Config> is the same as the configuration specified in build-<Config>.ninja Additionally, if cross-config mode is enabled, build-<Config>.ninja may contain <target>:<OtherConfig> targets, where <OtherConfig> is a cross-config, as well as <target>:all, which builds the target in all cross-configs. See below for how to enable cross-config mode.

The Ninja Multi-Config generator recognizes the following variables:

CMAKE_CONFIGURATION_TYPES
Specifies the total set of configurations to build. Unlike with other multi-config generators, this variable has a value of Debug;Release;RelWithDebInfo by default.
CMAKE_CROSS_CONFIGS
Specifies a semicolon-separated list of configurations available from all build-<Config>.ninja files.
CMAKE_DEFAULT_BUILD_TYPE
Specifies the configuration to use by default in a build.ninja file.
CMAKE_DEFAULT_CONFIGS
Specifies a semicolon-separated list of configurations to build for a target in build.ninja if no :<Config> suffix is specified.

Consider the following example:

cmake_minimum_required(VERSION 3.16)
project(MultiConfigNinja C)
add_executable(generator generator.c)
add_custom_command(OUTPUT generated.c COMMAND generator generated.c)
add_library(generated ${CMAKE_BINARY_DIR}/generated.c)

Now assume you configure the project with Ninja Multi-Config and run one of the following commands:

ninja -f build-Debug.ninja generated
# OR
cmake --build . --config Debug --target generated

This would build the Debug configuration of generator, which would be used to generate generated.c, which would be used to build the Debug configuration of generated.

But if CMAKE_CROSS_CONFIGS is set to all, and you run the following instead:

ninja -f build-Release.ninja generated:Debug
# OR
cmake --build . --config Release --target generated:Debug

This would build the Release configuration of generator, which would be used to generate generated.c, which would be used to build the Debug configuration of generated. This is useful for running a release-optimized version of a generator utility while still building the debug version of the targets built with the generated code.

New in version 3.20.

The Ninja Multi-Config generator adds extra capabilities to add_custom_command() and add_custom_target() through its cross-config mode. The COMMAND, DEPENDS, and WORKING_DIRECTORY arguments can be evaluated in the context of either the "command config" (the "native" configuration of the build-<Config>.ninja file in use) or the "output config" (the configuration used to evaluate the OUTPUT and BYPRODUCTS).

If either OUTPUT or BYPRODUCTS names a path that is common to more than one configuration (e.g. it does not use any generator expressions), all arguments are evaluated in the command config by default. If all OUTPUT and BYPRODUCTS paths are unique to each configuration (e.g. by using the $<CONFIG> generator expression), the first argument of COMMAND is still evaluated in the command config by default, while all subsequent arguments, as well as the arguments to DEPENDS and WORKING_DIRECTORY, are evaluated in the output config. These defaults can be overridden with the $<OUTPUT_CONFIG:...> and $<COMMAND_CONFIG:...> generator-expressions. Note that if a target is specified by its name in DEPENDS, or as the first argument of COMMAND, it is always evaluated in the command config, even if it is wrapped in $<OUTPUT_CONFIG:...> (because its plain name is not a generator expression).

As an example, consider the following:

add_custom_command(
  OUTPUT "$<CONFIG>.txt"
  COMMAND generator "$<CONFIG>.txt" "$<OUTPUT_CONFIG:$<CONFIG>>" "$<COMMAND_CONFIG:$<CONFIG>>"
  DEPENDS tgt1 "$<TARGET_FILE:tgt2>" "$<OUTPUT_CONFIG:$<TARGET_FILE:tgt3>>" "$<COMMAND_CONFIG:$<TARGET_FILE:tgt4>>"
  )

Assume that generator, tgt1, tgt2, tgt3, and tgt4 are all executable targets, and assume that $<CONFIG>.txt is built in the Debug output config using the Release command config. The Release build of the generator target is called with Debug.txt Debug Release as arguments. The command depends on the Release builds of tgt1 and tgt4, and the Debug builds of tgt2 and tgt3.

PRE_BUILD, PRE_LINK, and POST_BUILD custom commands for targets only get run in their "native" configuration (the Release configuration in the build-Release.ninja file) unless they have no BYPRODUCTS or their BYPRODUCTS are unique per config. Consider the following example:

add_executable(exe main.c)
add_custom_command(
  TARGET exe
  POST_BUILD
  COMMAND ${CMAKE_COMMAND} -E echo "Running no-byproduct command"
  )
add_custom_command(
  TARGET exe
  POST_BUILD
  COMMAND ${CMAKE_COMMAND} -E echo "Running separate-byproduct command for $<CONFIG>"
  BYPRODUCTS $<CONFIG>.txt
  )
add_custom_command(
  TARGET exe
  POST_BUILD
  COMMAND ${CMAKE_COMMAND} -E echo "Running common-byproduct command for $<CONFIG>"
  BYPRODUCTS exe.txt
  )

In this example, if you build exe:Debug in build-Release.ninja, the first and second custom commands get run, since their byproducts are unique per-config, but the last custom command does not. However, if you build exe:Release in build-Release.ninja, all three custom commands get run.

These generators support Integrated Development Environment (IDE) project files. Since the IDEs configure their own environment one may launch CMake from any environment.

Removed. This once generated Visual Studio 6 project files, but the generator has been removed since CMake 3.6. It is still possible to build with VS 6 tools using the NMake Makefiles generator.

Removed. This once generated Visual Studio .NET 2002 project files, but the generator has been removed since CMake 3.6. It is still possible to build with VS 7.0 tools using the NMake Makefiles generator.

Removed. This once generated Visual Studio .NET 2003 project files, but the generator has been removed since CMake 3.9. It is still possible to build with VS 7.1 tools using the NMake Makefiles generator.

Removed. This once generated Visual Studio 8 2005 project files, but the generator has been removed since CMake 3.12. It is still possible to build with VS 2005 tools using the NMake Makefiles generator.

Generates Visual Studio 9 2008 project files.

The default target platform name (architecture) is Win32.

New in version 3.1: The CMAKE_GENERATOR_PLATFORM variable may be set, perhaps via the cmake(1) -A option, to specify a target platform name (architecture). For example:

  • cmake -G "Visual Studio 9 2008" -A Win32
  • cmake -G "Visual Studio 9 2008" -A x64
  • cmake -G "Visual Studio 9 2008" -A Itanium
  • cmake -G "Visual Studio 9 2008" -A <WinCE-SDK> (Specify a target platform matching a Windows CE SDK name.)

For compatibility with CMake versions prior to 3.1, one may specify a target platform name optionally at the end of the generator name. This is supported only for:

Visual Studio 9 2008 Win64
Specify target platform x64.
Visual Studio 9 2008 IA64
Specify target platform Itanium.
Visual Studio 9 2008 <WinCE-SDK>
Specify target platform matching a Windows CE SDK name.

Generates Visual Studio 10 (VS 2010) project files.

For compatibility with CMake versions prior to 3.0, one may specify this generator using the name Visual Studio 10 without the year component.

Only Visual C++ and C# projects may be generated (and Fortran with Intel compiler integration). Other types of projects (Database, Website, etc.) are not supported.

The default target platform name (architecture) is Win32.

New in version 3.1: The CMAKE_GENERATOR_PLATFORM variable may be set, perhaps via the cmake(1) -A option, to specify a target platform name (architecture). For example:

  • cmake -G "Visual Studio 10 2010" -A Win32
  • cmake -G "Visual Studio 10 2010" -A x64
  • cmake -G "Visual Studio 10 2010" -A Itanium

For compatibility with CMake versions prior to 3.1, one may specify a target platform name optionally at the end of the generator name. This is supported only for:

Visual Studio 10 2010 Win64
Specify target platform x64.
Visual Studio 10 2010 IA64
Specify target platform Itanium.

The v100 toolset that comes with Visual Studio 10 2010 is selected by default. The CMAKE_GENERATOR_TOOLSET option may be set, perhaps via the cmake(1) -T option, to specify another toolset.

Generates Visual Studio 11 (VS 2012) project files.

For compatibility with CMake versions prior to 3.0, one may specify this generator using the name "Visual Studio 11" without the year component.

Only Visual C++ and C# projects may be generated (and Fortran with Intel compiler integration). Other types of projects (JavaScript, Database, Website, etc.) are not supported.

The default target platform name (architecture) is Win32.

New in version 3.1: The CMAKE_GENERATOR_PLATFORM variable may be set, perhaps via the cmake(1) -A option, to specify a target platform name (architecture). For example:

  • cmake -G "Visual Studio 11 2012" -A Win32
  • cmake -G "Visual Studio 11 2012" -A x64
  • cmake -G "Visual Studio 11 2012" -A ARM
  • cmake -G "Visual Studio 11 2012" -A <WinCE-SDK> (Specify a target platform matching a Windows CE SDK name.)

For compatibility with CMake versions prior to 3.1, one may specify a target platform name optionally at the end of the generator name. This is supported only for:

Visual Studio 11 2012 Win64
Specify target platform x64.
Visual Studio 11 2012 ARM
Specify target platform ARM.
Visual Studio 11 2012 <WinCE-SDK>
Specify target platform matching a Windows CE SDK name.

The v110 toolset that comes with Visual Studio 11 2012 is selected by default. The CMAKE_GENERATOR_TOOLSET option may be set, perhaps via the cmake(1) -T option, to specify another toolset.

Generates Visual Studio 12 (VS 2013) project files.

For compatibility with CMake versions prior to 3.0, one may specify this generator using the name "Visual Studio 12" without the year component.

Only Visual C++ and C# projects may be generated (and Fortran with Intel compiler integration). Other types of projects (JavaScript, Powershell, Python, etc.) are not supported.

The default target platform name (architecture) is Win32.

New in version 3.1: The CMAKE_GENERATOR_PLATFORM variable may be set, perhaps via the cmake(1) -A option, to specify a target platform name (architecture). For example:

  • cmake -G "Visual Studio 12 2013" -A Win32
  • cmake -G "Visual Studio 12 2013" -A x64
  • cmake -G "Visual Studio 12 2013" -A ARM

For compatibility with CMake versions prior to 3.1, one may specify a target platform name optionally at the end of the generator name. This is supported only for:

Visual Studio 12 2013 Win64
Specify target platform x64.
Visual Studio 12 2013 ARM
Specify target platform ARM.

The v120 toolset that comes with Visual Studio 12 2013 is selected by default. The CMAKE_GENERATOR_TOOLSET option may be set, perhaps via the cmake(1) -T option, to specify another toolset.

New in version 3.8: For each toolset that comes with this version of Visual Studio, there are variants that are themselves compiled for 32-bit (x86) and 64-bit (x64) hosts (independent of the architecture they target). By default this generator uses the 32-bit variant even on a 64-bit host. One may explicitly request use of either the 32-bit or 64-bit host tools by adding either host=x86 or host=x64 to the toolset specification. See the CMAKE_GENERATOR_TOOLSET variable for details.

New in version 3.14: Added support for host=x86 option.

New in version 3.1.

Generates Visual Studio 14 (VS 2015) project files.

Only Visual C++ and C# projects may be generated (and Fortran with Intel compiler integration). Other types of projects (JavaScript, Powershell, Python, etc.) are not supported.

The default target platform name (architecture) is Win32.

The CMAKE_GENERATOR_PLATFORM variable may be set, perhaps via the cmake(1) -A option, to specify a target platform name (architecture). For example:

  • cmake -G "Visual Studio 14 2015" -A Win32
  • cmake -G "Visual Studio 14 2015" -A x64
  • cmake -G "Visual Studio 14 2015" -A ARM

For compatibility with CMake versions prior to 3.1, one may specify a target platform name optionally at the end of the generator name. This is supported only for:

Visual Studio 14 2015 Win64
Specify target platform x64.
Visual Studio 14 2015 ARM
Specify target platform ARM.

The v140 toolset that comes with Visual Studio 14 2015 is selected by default. The CMAKE_GENERATOR_TOOLSET option may be set, perhaps via the cmake(1) -T option, to specify another toolset.

New in version 3.8: For each toolset that comes with this version of Visual Studio, there are variants that are themselves compiled for 32-bit (x86) and 64-bit (x64) hosts (independent of the architecture they target). By default this generator uses the 32-bit variant even on a 64-bit host. One may explicitly request use of either the 32-bit or 64-bit host tools by adding either host=x86 or host=x64 to the toolset specification. See the CMAKE_GENERATOR_TOOLSET variable for details.

New in version 3.14: Added support for host=x86 option.

New in version 3.19.

Microsoft stated in a "Windows 10 October 2018 Update" blog post that Windows 10 SDK versions (15063, 16299, 17134, 17763) are not supported by VS 2015 and are only supported by VS 2017 and later. Therefore by default CMake automatically ignores Windows 10 SDKs beyond 10.0.14393.0.

However, there are other recommendations for certain driver/Win32 builds that indicate otherwise. A user can override this behavior by either setting the CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION_MAXIMUM to a false value or setting the CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION_MAXIMUM to the string value of the required maximum (e.g. 10.0.15063.0).

New in version 3.7.1.

Generates Visual Studio 15 (VS 2017) project files.

Only Visual C++ and C# projects may be generated (and Fortran with Intel compiler integration). Other types of projects (JavaScript, Powershell, Python, etc.) are not supported.

New in version 3.9: VS 2017 supports multiple installations on the same machine. The CMAKE_GENERATOR_INSTANCE variable may be set as a cache entry containing the absolute path to a Visual Studio instance. If the value is not specified explicitly by the user or a toolchain file, CMake queries the Visual Studio Installer to locate VS instances, chooses one, and sets the variable as a cache entry to hold the value persistently.

New in version 3.11: When CMake first chooses an instance, if the VS150COMNTOOLS environment variable is set and points to the Common7/Tools directory within one of the instances, that instance will be used. Otherwise, if more than one instance is installed we do not define which one is chosen by default.

The default target platform name (architecture) is Win32.

The CMAKE_GENERATOR_PLATFORM variable may be set, perhaps via the cmake(1) -A option, to specify a target platform name (architecture). For example:

  • cmake -G "Visual Studio 15 2017" -A Win32
  • cmake -G "Visual Studio 15 2017" -A x64
  • cmake -G "Visual Studio 15 2017" -A ARM
  • cmake -G "Visual Studio 15 2017" -A ARM64

For compatibility with CMake versions prior to 3.1, one may specify a target platform name optionally at the end of the generator name. This is supported only for:

Visual Studio 15 2017 Win64
Specify target platform x64.
Visual Studio 15 2017 ARM
Specify target platform ARM.

The v141 toolset that comes with Visual Studio 15 2017 is selected by default. The CMAKE_GENERATOR_TOOLSET option may be set, perhaps via the cmake(1) -T option, to specify another toolset.

New in version 3.8: For each toolset that comes with this version of Visual Studio, there are variants that are themselves compiled for 32-bit (x86) and 64-bit (x64) hosts (independent of the architecture they target). By default this generator uses the 32-bit variant even on a 64-bit host. One may explicitly request use of either the 32-bit or 64-bit host tools by adding either host=x86 or host=x64 to the toolset specification. See the CMAKE_GENERATOR_TOOLSET variable for details.

New in version 3.14: Added support for host=x86 option.

New in version 3.14.

Generates Visual Studio 16 (VS 2019) project files.

Only Visual C++ and C# projects may be generated (and Fortran with Intel compiler integration). Other types of projects (JavaScript, Powershell, Python, etc.) are not supported.

VS 2019 supports multiple installations on the same machine. The CMAKE_GENERATOR_INSTANCE variable may be set as a cache entry containing the absolute path to a Visual Studio instance. If the value is not specified explicitly by the user or a toolchain file, CMake queries the Visual Studio Installer to locate VS instances, chooses one, and sets the variable as a cache entry to hold the value persistently.

When CMake first chooses an instance, if the VS160COMNTOOLS environment variable is set and points to the Common7/Tools directory within one of the instances, that instance will be used. Otherwise, if more than one instance is installed we do not define which one is chosen by default.

The default target platform name (architecture) is that of the host and is provided in the CMAKE_VS_PLATFORM_NAME_DEFAULT variable.

The CMAKE_GENERATOR_PLATFORM variable may be set, perhaps via the cmake(1) -A option, to specify a target platform name (architecture). For example:

  • cmake -G "Visual Studio 16 2019" -A Win32
  • cmake -G "Visual Studio 16 2019" -A x64
  • cmake -G "Visual Studio 16 2019" -A ARM
  • cmake -G "Visual Studio 16 2019" -A ARM64

The v142 toolset that comes with Visual Studio 16 2019 is selected by default. The CMAKE_GENERATOR_TOOLSET option may be set, perhaps via the cmake(1) -T option, to specify another toolset.

For each toolset that comes with this version of Visual Studio, there are variants that are themselves compiled for 32-bit (x86) and 64-bit (x64) hosts (independent of the architecture they target). By default this generator uses the 64-bit variant on x64 hosts and the 32-bit variant otherwise. One may explicitly request use of either the 32-bit or 64-bit host tools by adding either host=x86 or host=x64 to the toolset specification. See the CMAKE_GENERATOR_TOOLSET variable for details.

New in version 3.21.

Generates Visual Studio 17 (VS 2022) project files.

WARNING:

This is experimental and based on "Visual Studio 2022 Preview 4". As of this version of CMake, VS 2022 has not been released.

Only Visual C++ and C# projects may be generated (and Fortran with Intel compiler integration). Other types of projects (JavaScript, Powershell, Python, etc.) are not supported.

VS 2022 supports multiple installations on the same machine. The CMAKE_GENERATOR_INSTANCE variable may be set as a cache entry containing the absolute path to a Visual Studio instance. If the value is not specified explicitly by the user or a toolchain file, CMake queries the Visual Studio Installer to locate VS instances, chooses one, and sets the variable as a cache entry to hold the value persistently.

When CMake first chooses an instance, if the VS170COMNTOOLS environment variable is set and points to the Common7/Tools directory within one of the instances, that instance will be used. Otherwise, if more than one instance is installed we do not define which one is chosen by default.

The default target platform name (architecture) is that of the host and is provided in the CMAKE_VS_PLATFORM_NAME_DEFAULT variable.

The CMAKE_GENERATOR_PLATFORM variable may be set, perhaps via the cmake(1) -A option, to specify a target platform name (architecture). For example:

  • cmake -G "Visual Studio 17 2022" -A Win32
  • cmake -G "Visual Studio 17 2022" -A x64
  • cmake -G "Visual Studio 17 2022" -A ARM
  • cmake -G "Visual Studio 17 2022" -A ARM64

The v143 toolset that comes with VS 17 2022 Preview 4 is selected by default. The CMAKE_GENERATOR_TOOLSET option may be set, perhaps via the cmake(1) -T option, to specify another toolset.

For each toolset that comes with this version of Visual Studio, there are variants that are themselves compiled for 32-bit (x86) and 64-bit (x64) hosts (independent of the architecture they target). By default this generator uses the 64-bit variant on x64 hosts and the 32-bit variant otherwise. One may explicitly request use of either the 32-bit or 64-bit host tools by adding either host=x86 or host=x64 to the toolset specification. See the CMAKE_GENERATOR_TOOLSET variable for details.

New in version 3.3.

New in version 3.15: Linux support.

Generates Green Hills MULTI project files (experimental, work-in-progress).

Customizations are available through the following cache variables:

  • GHS_CUSTOMIZATION
  • GHS_GPJ_MACROS

New in version 3.14: The buildsystem has predetermined build-configuration settings that can be controlled via the CMAKE_BUILD_TYPE variable.

New in version 3.13.

Customizations that are used to pick toolset and target system:

  • The -A <arch> can be supplied for setting the target architecture. <arch> usually is one of arm, ppc, 86, etcetera. If the target architecture is not specified then the default architecture of arm will be used.
  • The -T <toolset> option can be used to set the directory location of the toolset. Both absolute and relative paths are valid. Relative paths use GHS_TOOLSET_ROOT as the root. If the toolset is not specified then the latest toolset found in GHS_TOOLSET_ROOT will be used.

Cache variables that are used for toolset and target system customization:

  • GHS_TARGET_PLATFORM
    Defaults to integrity.
    Usual values are integrity, threadx, uvelosity, velosity,
    vxworks, standalone.
    
  • GHS_PRIMARY_TARGET
    Sets primaryTarget entry in project file.
    Defaults to <arch>_<GHS_TARGET_PLATFORM>.tgt.
    
  • GHS_TOOLSET_ROOT
    Root path for toolset searches.
    Defaults to C:/ghs in Windows or /usr/ghs in Linux.
    
  • GHS_OS_ROOT
    Root path for RTOS searches.
    Defaults to C:/ghs in Windows or /usr/ghs in Linux.
    
  • GHS_OS_DIR and GHS_OS_DIR_OPTION
    Sets -os_dir entry in project file.
    Defaults to latest platform OS installation at GHS_OS_ROOT.  Set this value if
    a specific RTOS is to be used.
    GHS_OS_DIR_OPTION default value is -os_dir.
    

    New in version 3.15: The GHS_OS_DIR_OPTION variable.

  • GHS_BSP_NAME
    Sets -bsp entry in project file.
    Defaults to sim<arch> for integrity platforms.
    

New in version 3.14.

The following properties are available:

  • GHS_INTEGRITY_APP
  • GHS_NO_SOURCE_GROUP_FILE

NOTE:

This generator is deemed experimental as of CMake 3.21.3 and is still a work in progress. Future versions of CMake may make breaking changes as the generator matures.

Generate Xcode project files.

Changed in version 3.15: This generator supports Xcode 5.0 and above.

By default Xcode is allowed to select its own default toolchain. The CMAKE_GENERATOR_TOOLSET option may be set, perhaps via the cmake(1) -T option, to specify another toolset.

New in version 3.19: This generator supports toolset specification using one of these forms:

  • toolset
  • toolset[,key=value]*
  • key=value[,key=value]*

The toolset specifies the toolset name. The selected toolset name is provided in the CMAKE_XCODE_PLATFORM_TOOLSET variable.

The key=value pairs form a comma-separated list of options to specify generator-specific details of the toolset selection. Supported pairs are:

buildsystem=<variant>
Specify the buildsystem variant to use. See the CMAKE_XCODE_BUILD_SYSTEM variable for allowed values.

For example, to select the original build system under Xcode 12, run cmake(1) with the option -T buildsystem=1.

New in version 3.4.

When using the Xcode generator with Xcode 6.1 or higher, one may enable the Swift language with the enable_language() command or the project().

Some of the CMake Generators listed in the cmake(1) command-line tool --help output may have variants that specify an extra generator for an auxiliary IDE tool. Such generator names have the form <extra-generator> - <main-generator>. The following extra generators are known to CMake.

Generates CodeBlocks project files.

Project files for CodeBlocks will be created in the top directory and in every subdirectory which features a CMakeLists.txt file containing a project() call. Additionally a hierarchy of makefiles is generated into the build tree. The appropriate make program can build the project through the default all target. An install target is also provided.

New in version 3.10: The CMAKE_CODEBLOCKS_EXCLUDE_EXTERNAL_FILES variable may be set to ON to exclude any files which are located outside of the project root directory.

This "extra" generator may be specified as:

CodeBlocks - MinGW Makefiles
Generate with MinGW Makefiles.
CodeBlocks - NMake Makefiles
Generate with NMake Makefiles.
CodeBlocks - NMake Makefiles JOM
New in version 3.8: Generate with NMake Makefiles JOM.
CodeBlocks - Ninja
Generate with Ninja.
CodeBlocks - Unix Makefiles
Generate with Unix Makefiles.

Generates CodeLite project files.

Project files for CodeLite will be created in the top directory and in every subdirectory which features a CMakeLists.txt file containing a project() call. The appropriate make program can build the project through the default all target. An install target is also provided.

New in version 3.7: The CMAKE_CODELITE_USE_TARGETS variable may be set to ON to change the default behavior from projects to targets as the basis for project files.

This "extra" generator may be specified as:

CodeLite - MinGW Makefiles
Generate with MinGW Makefiles.
CodeLite - NMake Makefiles
Generate with NMake Makefiles.
CodeLite - Ninja
Generate with Ninja.
CodeLite - Unix Makefiles
Generate with Unix Makefiles.

Generates Eclipse CDT 4.0 project files.

Project files for Eclipse will be created in the top directory. In out of source builds, a linked resource to the top level source directory will be created. Additionally a hierarchy of makefiles is generated into the build tree. The appropriate make program can build the project through the default all target. An install target is also provided.

This "extra" generator may be specified as:

Eclipse CDT4 - MinGW Makefiles
Generate with MinGW Makefiles.
Eclipse CDT4 - NMake Makefiles
Generate with NMake Makefiles.
Eclipse CDT4 - Ninja
Generate with Ninja.
Eclipse CDT4 - Unix Makefiles
Generate with Unix Makefiles.

Generates Kate project files.

A project file for Kate will be created in the top directory in the top level build directory. To use it in Kate, the Project plugin must be enabled. The project file is loaded in Kate by opening the ProjectName.kateproject file in the editor. If the Kate Build-plugin is enabled, all targets generated by CMake are available for building.

This "extra" generator may be specified as:

Kate - MinGW Makefiles
Generate with MinGW Makefiles.
Kate - NMake Makefiles
Generate with NMake Makefiles.
Kate - Ninja
Generate with Ninja.
Kate - Unix Makefiles
Generate with Unix Makefiles.

Generates Sublime Text 2 project files.

Project files for Sublime Text 2 will be created in the top directory and in every subdirectory which features a CMakeLists.txt file containing a project() call. Additionally Makefiles (or build.ninja files) are generated into the build tree. The appropriate make program can build the project through the default all target. An install target is also provided.

This "extra" generator may be specified as:

Sublime Text 2 - MinGW Makefiles
Generate with MinGW Makefiles.
Sublime Text 2 - NMake Makefiles
Generate with NMake Makefiles.
Sublime Text 2 - Ninja
Generate with Ninja.
Sublime Text 2 - Unix Makefiles
Generate with Unix Makefiles.

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September 20, 2021 3.21.3