std::thread(3) Library Functions Manual std::thread(3)

std::thread

#include <thread>


class id


using native_handle_type


template<typename _Callable , typename... _Args, typename = _Require<__not_same<_Callable>>> thread (_Callable &&__f, _Args &&... __args)
thread (const thread &)=delete
thread (thread &&__t) noexcept
void detach ()
id get_id () const noexcept
void join ()
bool joinable () const noexcept
native_handle_type native_handle ()
thread & operator= (const thread &)=delete
thread & operator= (thread &&__t) noexcept
void swap (thread &__t) noexcept


static unsigned int hardware_concurrency () noexcept

(Note that these are not member symbols.)
void swap (thread &__x, thread &__y) noexcept

A std::thread represents a new thread of execution.

The default constructor creates an object that does not own a thread. The thread(F&&, Args&&...) constructor invokes a callable in a new thread, and owns that new thread. A std::thread that owns a thread is joinable. Joining a thread waits for it to finish executing, which happens when the callable running in that thread returns.

A std::thread cannot be copied, but can be moved. Moving a joinable object transfers ownership of its thread to another object.

A joinable std::thread must be explicitly joined (or detached) before it is destroyed or assigned to. Attempting to destroy a joinable thread will terminate the whole process.

Since

C++11

Precondition

thread is joinable

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