ROBOTFINDSKITTEN(6) Games Manual ROBOTFINDSKITTEN(6)

robotfindskitten - help robot find kitten

robotfindskitten [ -nnumber ] [ -sseed ]

In this game, you are robot (#). Your job is to find kitten. This task is complicated by the existence of various things which are not kitten (collectively known as Non Kitten Items or NKIs). Robot must touch items to determine if they are kitten or not. The game ends when robot finds kitten.

You can move robot with the arrow keys, the EMACS keys (^N, ^P, ^B and ^F for down, up, left and right), the keypad keys (all 8 directions), and the nethack keys (all 8 directions; hjklyubn is left, down, up, right, up-left, up-right, down-left and down-right).

You can press Ctrl-L at any time to redraw the screen. You can press q at any time to quit. A good old-fashioned Ctrl-C quits too.

You can optionally specify the number of Non Kitten Items to use with the -s option. The default is 20.

You can set the random-number seed, normally initialized from the system clock, with the -t option. This may be useful for debugging.

robotfindskitten(6) reads all of the files in the ~/.robotfindskitten and /usr/share/games/robotfindskitten directories. Each line of each file becomes the description of a Non Kitten Item.

robotfindskitten(6) uses the HOME environment variable to find the ~/.robotfindskitten directory.

The exit status is 0 if robot found kitten; 1 if you quit or there was a problem; and the signal number if robotfindskitten(6) exits gracefully due to a signal.

Written by Alexey Toptygin <alexeyt@freeshell.org> based on sources by Leonard Richardson and others.
October 11, 2005