In some levels, you will need a chain reaction to get rid of the grass-equivalent. And many other things may happen in other levels.
In two-player-mode, each time one player causes an explosion, the other one gets grey things (which explode when something else explodes next to them). If one player builds a too big tower, the other player may get one of his rows.
- Debug mode.
- Fullscreen mode.
- -g widthxheight
- Set the window size.
- Print a short help message and exit with status 0.
- Print a short help message and exit with status 1.
- --version versions, --version=versions
- Activate special versions of levels and level tracks. versions is a
comma-separated list of version specifiers. Version specifiers pertaining
to difficulty setting, numbers of players, and level tracks can also be
set from the main menu. See the cual(6) manpage for the relevant
values. The other version specifiers which are actually used in levels are
eco and geek.
eco makes a very few levels less resource-hungry. In the consequence, they also become less beautiful.
If you're trying to design own levels, you can pass the name of your .ld file (level description file) to test the level. If you do that, this will be the only available level.
Other Sources of information are:
- Try man cual. Cual - the Cuyo Animation Language - is the format of level description files.
- And of course, there are the level description files of the existing levels (files ending in .ld, probably located somewhere like /usr/share/games/cuyo/).
In the preferences dialog, some keys are not displayed correctly.
The AI Player is not very intelligent. In particular, it doesn't understand most of the special features of the levels, and so, it sometimes behaves very silly.
See the TODO file for other bugs.
Other contributors to the source code: Bernhard R. Link, Mark Weyer, Bernhard Seckinger.
Other contributors of levels: Daniela Lipps, Simon Huggenberger.