.TH "coin_projectors" 3 "Fri Sep 6 2024 15:32:06" "Version 4.0.3" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME coin_projectors \- Projector Classes .PP \- The projector classes are used to convert between screenspace (2D) locations and locations in worldspace (3D)\&. .br .SH SYNOPSIS .br .PP .SS "Classes" .in +1c .ti -1c .RI "class \fBSbCylinderPlaneProjector\fP" .br .RI "The \fBSbCylinderPlaneProjector\fP class projects 2D points to a half-cylinder and a plane\&. " .ti -1c .RI "class \fBSbCylinderProjector\fP" .br .RI "The \fBSbCylinderProjector\fP class is the abstract base class for mapping to cylindrical surfaces\&. " .ti -1c .RI "class \fBSbCylinderSectionProjector\fP" .br .RI "The \fBSbCylinderSectionProjector\fP projects 2D points to a sliced cylinder\&. " .ti -1c .RI "class \fBSbCylinderSheetProjector\fP" .br .RI "The \fBSbCylinderSheetProjector\fP class projects 2D points to 3D points on a sheet covering a cylindrical shape\&. " .ti -1c .RI "class \fBSbLineProjector\fP" .br .RI "The \fBSbLineProjector\fP class projects 2D points to 3D points along a line\&. " .ti -1c .RI "class \fBSbPlaneProjector\fP" .br .RI "The \fBSbPlaneProjector\fP class projects 2D points to 3D points in a plane\&. " .ti -1c .RI "class \fBSbProjector\fP" .br .RI "The \fBSbProjector\fP class is the abstract base projector class\&. " .ti -1c .RI "class \fBSbSpherePlaneProjector\fP" .br .RI "The \fBSbSpherePlaneProjector\fP class projects 2D points to a half-sphere and a plane\&. " .ti -1c .RI "class \fBSbSphereProjector\fP" .br .RI "The \fBSbSphereProjector\fP class is the abstract base class for mapping to spherical surfaces\&. " .ti -1c .RI "class \fBSbSphereSectionProjector\fP" .br .RI "The \fBSbSphereSectionProjector\fP projects 2D points to a sliced sphere\&. " .ti -1c .RI "class \fBSbSphereSheetProjector\fP" .br .RI "The \fBSbSphereSheetProjector\fP class projects 2D points to 3D points on a sheet covering a spherical shape\&. " .in -1c .SH "Detailed Description" .PP The projector classes are used to convert between screenspace (2D) locations and locations in worldspace (3D)\&. .br They are mostly used in relation to user interaction with the mouse in the viewport\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.