.TH "coin_events" 3 "Tue Dec 26 2023 17:59:22" "Version 4.0.2" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME coin_events \- Event Classes .PP \- These classes are the event types you can send to a scene graph through the \fBSoHandleEventAction\fP\&. .SH SYNOPSIS .br .PP .SS "Classes" .in +1c .ti -1c .RI "class \fBSoButtonEvent\fP" .br .RI "The \fBSoButtonEvent\fP class is the base class for all button events\&. " .ti -1c .RI "class \fBSoEvent\fP" .br .RI "The \fBSoEvent\fP class is the base class for all Coin events\&. " .ti -1c .RI "class \fBSoKeyboardEvent\fP" .br .RI "The \fBSoKeyboardEvent\fP class contains information about keyboard interaction\&. " .ti -1c .RI "class \fBSoLocation2Event\fP" .br .RI "The \fBSoLocation2Event\fP class contains information about 2D movement events\&. " .ti -1c .RI "class \fBSoMotion3Event\fP" .br .RI "The \fBSoMotion3Event\fP class contains information about 3D movement events\&. " .ti -1c .RI "class \fBSoMouseButtonEvent\fP" .br .RI "The \fBSoMouseButtonEvent\fP class contains information about mouse button interaction\&. " .ti -1c .RI "class \fBSoSpaceballButtonEvent\fP" .br .RI "The \fBSoSpaceballButtonEvent\fP class contains information about spaceball button interaction\&. " .in -1c .SH "Detailed Description" .PP These classes are the event types you can send to a scene graph through the \fBSoHandleEventAction\fP\&. They are a pretty direct mapping from the various system event types you will have on all the host architectures\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.