coin_elements(3) Coin coin_elements(3) NAME coin_elements - Element Classes - The element classes in Coin are the containers of state information during action traversals of scene graphs. SYNOPSIS Classes class SoGLCacheContextElement The SoGLCacheContextElement class handles the OpenGL cache for a context. class SoGLClipPlaneElement The SoGLClipPlaneElement class is yet to be documented. class SoGLColorIndexElement The SoGLColorIndexElement class sets the current OpenGL color. class SoGLCoordinateElement The SoGLCoordinateElement class is yet to be documented. class SoGLDepthBufferElement The SoGLDepthBufferElement controls the OpenGL depth buffer. class SoGLDrawStyleElement The SoGLDrawStyleElement updates the current draw style in OpenGL. class SoGLEnvironmentElement The SoGLEnvironmentElement class is for setting GL fog etc. class SoGLLazyElement The SoGLLazyElement class is meant to optimize GL rendering. class SoGLLightIdElement The SoGLLightIdElement class is yet to be documented. class SoGLLinePatternElement The SoGLLinePatternElement class changes the line stipple pattern of the OpenGL render state. class SoGLLineWidthElement The SoGLLineWidthElement class changes the line width setting of the OpenGL render state. class SoGLModelMatrixElement The SoGLModelMatrixElement class is yet to be documented. class SoGLMultiTextureCoordinateElement The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units. class SoGLMultiTextureEnabledElement The SoGLMultiTextureEnabledElement class is an element which controls whether texturing is enabled or not. class SoGLMultiTextureMatrixElement The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix. class SoGLMultiTextureImageElement The SoGLMultiTextureImageElement class is used to control the current GL texture for texture units. class SoGLNormalElement The SoGLNormalElement class is yet to be documented. class SoGLPointSizeElement The SoGLPointSizeElement class changes the point size setting of the OpenGL render state. class SoGLPolygonOffsetElement The SoGLPolygonOffsetElement class is yet to be documented. class SoGLProjectionMatrixElement The SoGLProjectionMatrixElement class is yet to be documented. class SoGLRenderPassElement The SoGLRenderPassElement class is yet to be documented. class SoGLShapeHintsElement The SoGLShapeHintsElement class is yet to be documented. class SoGLUpdateAreaElement The SoGLUpdateAreaElement class is yet to be documented. class SoGLVBOElement The SoGLVBOElement class is used to store VBO state. class SoGLViewingMatrixElement The SoGLViewingMatrixElement class is used to store the current viewing matrix. class SoGLViewportRegionElement The SoGLViewportRegionElement class is yet to be documented. class SoGLDisplayList The SoGLDisplayList class stores and manages OpenGL display lists. class SoGLVertexAttributeElement The SoGLVertexAttributeElement class is yet to be documented. class SoAccumulatedElement The SoAccumulatedElement class is an abstract class for storing accumulated state. class SoAmbientColorElement The SoAmbientColorElement class is yet to be documented. class SoAnnoText3CharOrientElement The SoAnnoText3CharOrientElement class is yet to be documented. class SoAnnoText3FontSizeHintElement The SoAnnoText3FontSizeHintElement class is yet to be documented. class SoAnnoText3RenderPrintElement The SoAnnoText3RenderPrintElement class is yet to be documented. class SoBBoxModelMatrixElement The SoBBoxModelMatrixElement class keeps track of the current model matrix during a scene graph traversal. It is used by amongst others the SoGetBoundingBoxAction class. class SoBumpMapElement The SoBumpMapElement class is yet to be documented. class SoBumpMapCoordinateElement The SoBumpMapCoordinateElement class is yet to be documented. class SoBumpMapMatrixElement The SoBumpMapMatrixElement class is used to manage the bump map matrix stack. class SoCacheElement The SoCacheElement class stores and manages the open caches. class SoCacheHintElement The SoCacheHintElement class is yet to be documented. class SoClipPlaneElement The SoClipPlaneElement class is used to manage the clip plane stack. class SoComplexityElement The SoComplexityElement class contains the current shape complexity for a graph traverser. class SoComplexityTypeElement The SoComplexityTypeElement class is yet to be documented. class SoCoordinateElement The SoCoordinateElement class is yet to be documented. class SoCreaseAngleElement The SoCreaseAngleElement class stores the crease angle during a scene graph traversal. class SoCullElement The SoCullElement class is used internally for render and pick culling. class SoDecimationPercentageElement The SoDecimationPercentageElement class is yet to be documented. class SoDecimationTypeElement The SoDecimationTypeElement class is yet to be documented. class SoDepthBufferElement The SoDepthBufferElement controls the depth buffer settings. class SoDiffuseColorElement The SoDiffuseColorElement class is yet to be documented. class SoDrawStyleElement The SoDrawStyleElement class is yet to be documented. class SoElement SoElement is the abstract base class for all elements. class SoEmissiveColorElement The SoEmissiveColorElement class is yet to be documented. class SoEnvironmentElement The SoEnvironmentElement class is yet to be documented. class SoFloatElement SoFloatElement is an abstract base class for elements that consists of a single float value. class SoFocalDistanceElement The SoFocalDistanceElement class is yet to be documented. class SoFontNameElement The SoFontNameElement class is yet to be documented. class SoFontSizeElement The SoFontSizeElement class is yet to be documented. class SoInt32Element The SoInt32Element class is the base class for elements that simply store a 32-bit integer. class SoLazyElement The SoLazyElement class is used to handle material and shape properties. class SoLightAttenuationElement The SoLightAttenuationElement class is yet to be documented. class SoLightElement The SoLightElement class manages the currently active light sources. class SoLightModelElement The SoLightModelElement class is yet to be documented. class SoLinePatternElement The SoLinePatternElement class defines the line stipple pattern. class SoLineWidthElement The SoLineWidthElement class changes the line width setting of the render state. class SoLocalBBoxMatrixElement The SoLocalBBoxMatrixElement class is yet to be documented. class SoMaterialBindingElement The SoMaterialBindingElement class is yet to be documented. class SoVertexAttributeBindingElement The SoVertexAttributeBindingElement class is yet to be documented. class SoMultiTextureCoordinateElement The SoMultiTextureCoordinateElement class is yet to be documented. class SoMultiTextureEnabledElement The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not. class SoMultiTextureMatrixElement The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > 0. class SoMultiTextureImageElement The SoMultiTextureImageElement class is yet to be documented. class SoModelMatrixElement The SoModelMatrixElement class is used to manage the current transformation. class SoNormalBindingElement The SoNormalBindingElement is yet to be documented. class SoNormalElement The SoNormalElement class is yet to be documented. class SoOverrideElement The SoOverrideElement maintains a list of overridable elements and a list over which elements should be overridden. class SoPickRayElement The SoPickRayElement class is yet to be documented. class SoPickStyleElement The SoPickStyleElement is yet to be documented. class SoPointSizeElement The SoPointSizeElement changes the point size setting of the render state. class SoPolygonOffsetElement The SoPolygonOffsetElement class is yet to be documented. class SoProfileCoordinateElement The SoProfileCoordinateElement class is yet to be documented. class SoProfileElement The SoProfileElement class is yet to be documented. class SoProjectionMatrixElement The SoProjectionMatrixElement class is yet to be documented. class SoReplacedElement The SoReplacedElement class is an abstract element superclass. class SoShapeHintsElement The SoShapeHintsElement class is yet to be documented. class SoShapeStyleElement The SoShapeStyleElement class is yet to be documented. class SoShininessElement The SoShininessElement class is yet to be documented. class SoSpecularColorElement The SoSpecularColorElement is yet to be documented. class SoSwitchElement The SoSwitchElement class is yet to be documented. class SoTextOutlineEnabledElement The SoTextOutlineEnabledElement class is yet to be documented. class SoTextureCombineElement The SoTextureCombineElement class is yet to be documented. class SoTextureCoordinateBindingElement The SoTextureCoordinateBindingElement class is yet to be documented. class SoTextureOverrideElement The SoTextureOverrideElement makes it possible to override texture elements. class SoTextureUnitElement The SoTextureUnitElement class is yet to be documented. class SoTextureQualityElement The SoTextureQualityElement is yet to be documented. class SoTransparencyElement The SoTransparencyElement is yet to be documented. class SoUnitsElement The SoUnitsElement class is yet to be documented. class SoViewVolumeElement The SoViewVolumeElement class is yet to be documented. class SoViewingMatrixElement The SoViewingMatrixElement class stores the world-to-camera transformation. class SoViewportRegionElement The SoViewportRegionElement class is yet to be documented. class SoWindowElement The SoWindowElement class is used to store current window attributes. class SoListenerPositionElement The SoListenerPositionElement holds the position of the current listener. class SoListenerOrientationElement The SoListenerOrientationElement holds the orientation of the current listener. class SoListenerGainElement The SoListenerGainElement class stores the SoListener gain during a scene graph traversal. class SoListenerDopplerElement The SoListenerDopplerElement holds the Doppler velocity and factor of the current listener. class SoSoundElement The SoSoundElement is used for optimizing audio rendering and for turning off inactive SoVRMLSound nodes. class SoVertexAttributeElement The SoVertexAttributeElement class is yet to be documented. class SoShadowStyleElement The SoShadowStyleElement class is yet to be documented. class SoGLShadowCullingElement The SoGLShadowCullingElement class is yet to be documented. class SoGeoElement The SoGeoElement class is yet to be documented. class SoProfilerTopEngine The SoProfilerTopEngine class is yet to be documented. class SoNodeVisualize The SoNodeVisualize class is yet to be documented. Detailed Description The element classes in Coin are the containers of state information during action traversals of scene graphs. One element usually corresponds to one item of information, or sometimes a group of related information values. The elements work like a stack that is pushed and popped as the action traverses in and out of SoSeparator nodes, and the action will always just inspect the top of the stack when it needs to know a value. Elements are internal implementation details of the workings of nodes and actions, and is not something one needs to worry about before writing ones own extension nodes. Writing extension elements is even more removed from plain Open Inventor usage, but is fully possible for the experienced Open Inventor developer. The Element Classes Elements are mostly internal to Coin, unless you create new extension nodes over Coin. Then you will probably need to know about them. Elements are part of the design for scene graph traversal in Coin. It works like this: any traversal action instantiates and keeps a single SoState instance during traversal. The SoState instance uses SoElement objects as 'memory units' to keep track of the current state for any feature of the scene graph nodes. As an example, consider the SoPointSize node: when the SoPointSize node is traversed by for instance a SoGLRenderAction, it will itself push a SoPointSizeElement onto the SoGLRenderAction's SoState stack. Later, when a SoPointSet node occurs in the scene graph, it will request the current point size value from the SoState by reading off the value of its SoPointSizeElement. SoSeparator nodes will push and pop elements on and off the state stack, so anything that changes state below a SoSeparator node will not influence anything above the SoSeparator. For more information on the theoretical underpinnings of this traversal design, you should consider reading available literature on the so- called 'Visitor pattern'. We recommend 'Design Patterns', by Gamma, Helm, Johnson, Vlissides (aka the 'Gang Of Four'). This book actually uses the Inventor API traversal mechanism as the case study for explaining the Visitor pattern. For extending the Coin library with your own classes, we strongly recommend that you make yourself acquainted with the excellent The Inventor Toolmaker book (ISBN 0-201-62493-1), which describes the tasks involved in detail. This book was written by the original SGI Inventor designers and explains many of the underlying design ideas, as well as having lots of hands-on examples on how to extend the Coin toolkit in ways that are true to the fundamental design ideas. (The Inventor Toolmaker is also available at SGI's online library, at no cost. See Download The Inventor Toolmaker.) Reading the source code of the built-in classes in Coin should also prove very helpful. The following is a complete example on how to extend Coin with your own traversal elements. First, the class declaration of the new element (i.e. the header include file): // [texturefilenameelement.h] #ifndef TEXTUREFILENAMEELEMENT_H #define TEXTUREFILENAMEELEMENT_H #include #include class TextureFilenameElement : public SoReplacedElement { typedef SoReplacedElement inherited; SO_ELEMENT_HEADER(TextureFilenameElement); public: static void initClass(void); virtual void init(SoState * state); static void set(SoState * const state, SoNode * const node, const SbString & filename); static const SbString & get(SoState * const state); static const TextureFilenameElement * getInstance(SoState * state); protected: virtual ~TextureFilenameElement(); virtual void setElt(const SbString & filename); private: SbString filename; }; #endif // !TEXTUREFILENAMEELEMENT_H The implementation of the element: // [texturefilenameelement.cpp] // // The purpose of the code in this file is to demonstrate how you can // make your own elements for scene graph traversals. // // Code by Peder Blekken . Copyright (C) // Kongsberg Oil & Gas Technologies. #include "texturefilenameelement.h" SO_ELEMENT_SOURCE(TextureFilenameElement); void TextureFilenameElement::initClass(void) { SO_ELEMENT_INIT_CLASS(TextureFilenameElement, inherited); } void TextureFilenameElement::init(SoState * state) { this->filename = ""; } TextureFilenameElement::~TextureFilenameElement() { } void TextureFilenameElement::set(SoState * const state, SoNode * const node, const SbString & filename) { TextureFilenameElement * elem = (TextureFilenameElement *) SoReplacedElement::getElement(state, classStackIndex, node); elem->setElt(filename); } const SbString & TextureFilenameElement::get(SoState * const state) { return TextureFilenameElement::getInstance(state)->filename; } void TextureFilenameElement::setElt(const SbString & filename) { this->filename = filename; } const TextureFilenameElement * TextureFilenameElement::getInstance(SoState * state) { return (const TextureFilenameElement *) SoElement::getConstElement(state, classStackIndex); } And a small, standalone test application putting the new element to use: // [lstextures.cpp] // // The purpose of this file is to make a small wrapper "tool" around // the TextureFilenameElement extension element, just for showing // example code on how to make use of a user-defined custom element. // // The code goes like this: // // We initialize the element, enable it for the SoCallbackAction, read // a scene graph file, set callbacks on SoTexture2 and all shape nodes // and applies the SoCallbackAction. The callbacks will then print out // the texture filename information from the TextureFilenameElement // each time an interesting node is hit. // // // Code by Peder Blekken . Cleaned up, integrated in // Coin distribution and commented by Morten Eriksen // . Copyright (C) Kongsberg Oil & Gas Technologies. #include #include #include #include #include #include #include #include #include "texturefilenameelement.h" SoCallbackAction::Response pre_tex2_cb(void * data, SoCallbackAction * action, const SoNode * node) { const SbString & filename = ((SoTexture2 *)node)->filename.getValue(); TextureFilenameElement::set(action->getState(), (SoNode *)node, filename); (void)fprintf(stdout, "=> New texture: %s\n", filename.getLength() == 0 ? "" : filename.getString()); return SoCallbackAction::CONTINUE; } SoCallbackAction::Response pre_shape_cb(void * data, SoCallbackAction * action, const SoNode * node) { const SbString & filename = TextureFilenameElement::get(action->getState()); (void)fprintf(stdout, " Texturemap on %s: %s\n", node->getTypeId().getName().getString(), filename.getLength() == 0 ? "" : filename.getString()); return SoCallbackAction::CONTINUE; } void usage(const char * appname) { (void)fprintf(stderr, "\n\tUsage: %s \n\n", appname); (void)fprintf(stderr, "\tLists all texture filenames in the model file,\n" "\tand on which shape nodes they are used.\n\n" "\tThe purpose of this example utility is simply to\n" "\tshow how to create and use an extension element for\n" "\tscene graph traversal.\n\n"); } int main(int argc, char ** argv) { if (argc != 2) { usage(argv[0]); exit(1); } SoDB::init(); TextureFilenameElement::initClass(); SO_ENABLE(SoCallbackAction, TextureFilenameElement); SoInput input; if (!input.openFile(argv[1])) { (void)fprintf(stderr, "ERROR: couldn't open file ``%s''.\n", argv[1]); exit(1); } SoSeparator * root = SoDB::readAll(&input); if (root) { root->ref(); SoCallbackAction cbaction; cbaction.addPreCallback(SoTexture2::getClassTypeId(), pre_tex2_cb, NULL); cbaction.addPreCallback(SoShape::getClassTypeId(), pre_shape_cb, NULL); cbaction.apply(root); root->unref(); return 0; } return 1; } Author Generated automatically by Doxygen for Coin from the source code. Version 4.0.2 Tue Dec 26 2023 17:59:22 coin_elements(3)