.\" Automatically generated by Pandoc 3.1.12.1 .\" .TH "al_set_new_bitmap_wrap" "3" "" "Allegro reference manual" "" .SH NAME al_set_new_bitmap_wrap \- Allegro 5 API .SH SYNOPSIS .IP .EX #include \f[B]\f[R] void al_set_new_bitmap_wrap(ALLEGRO_BITMAP_WRAP u, ALLEGRO_BITMAP_WRAP v) .EE .SH DESCRIPTION Sets the texture wrapping settings for newly created bitmaps (on the current thread). Typically you take advantage of this feature either via the primitives addon (see al_draw_prim(3) and others) or via custom shaders (see ALLEGRO_SHADER(3)). .RS .PP \f[I]Note:\f[R] In the context of custom shaders, Direct3D and OpenGL have different granularities for controlling this setting. Direct3D sets wrapping setting for each sampler separately, while OpenGL sets it per\-texture. This interacts particularly poorly with the primitives addon which (for backwards compatibility) alters the wrapping setting. To minimize this issue, use a wrapping setting that\[cq]s not ALLEGRO_BITMAP_WRAP_DEFAULT. .RE .SH SINCE 5.2.8 .RS .PP \f[I][Unstable API]:\f[R] This is an experimental feature. .RE .SH SEE ALSO ALLEGRO_BITMAP_WRAP(3)