.\" Automatically generated by Pandoc 3.1.12.1 .\" .TH "al_set_new_bitmap_samples" "3" "" "Allegro reference manual" "" .SH NAME al_set_new_bitmap_samples \- Allegro 5 API .SH SYNOPSIS .IP .EX #include \f[B]\f[R] void al_set_new_bitmap_samples(int samples) SETTER(new_bitmap_samples, samples) .EE .SH DESCRIPTION Sets the multi\-sampling samples used by newly created bitmaps (on the current thread) if they are used with al_set_target_bitmap(3). 0 means multi\-sampling will not be used when drawing into the bitmap, which is the default. 1 means multi\-sampling will be used but only using a single sample per pixel (so usually there will be no visual difference to not using multi\-sampling at all). .RS .PP \f[I]Note:\f[R] Some platforms have restrictions on when the multi\-sampling buffer for a bitmap is realized, i.e.\ down\-scaled back to the actual bitmap dimensions. This may only happen after a call to al_set_target_bitmap(3). So for example: .RE .IP .EX al_set_target_bitmap(multisample); al_clear_to_color(blue); al_draw_line(0, 0, 100, 100, red, 1); al_lock_bitmap(multisample, ...) // ERROR: the contents of the bitmap will be undefined al_set_target_bitmap(backbuffer); al_lock_bitmap(multisample, ...) // CORRECT: at this point, the bitmap contents are updated and // there will be an anti\-aliased line in it. .EE .SH SINCE 5.2.1 .RS .PP \f[I][Unstable API]:\f[R] This is an experimental feature and currently only works for the OpenGL backend. .RE