.\" Automatically generated by Pandoc 3.4 .\" .TH "al_calculate_spline" "3" "" "Allegro reference manual" .SH NAME al_calculate_spline \- Allegro 5 API .SH SYNOPSIS .IP .EX #include \f[B]\f[R] void al_calculate_spline(float* dest, int stride, const float points[8], float thickness, int num_segments) .EE .SH DESCRIPTION Calculates a Bézier spline given 4 control points. If \f[CR]thickness <= 0\f[R], then \f[CR]num_segments\f[R] of points are required in the destination, otherwise twice as many are needed. The destination buffer should consist of regularly spaced (by distance of stride bytes) doublets of floats, corresponding to x and y coordinates of the vertices. .PP \f[I]Parameters:\f[R] .IP \[bu] 2 dest \- The destination buffer .IP \[bu] 2 stride \- Distance (in bytes) between starts of successive pairs of coordinates .IP \[bu] 2 points \- An array of 4 pairs of coordinates of the 4 control points .IP \[bu] 2 thickness \- Thickness of the spline ribbon .IP \[bu] 2 num_segments \- The number of points to calculate .SH SEE ALSO al_draw_spline(3), al_calculate_arc(3), al_calculate_ribbon(3)