SoWriteAction(3) Coin SoWriteAction(3) NAME SoWriteAction - The SoWriteAction class writes a scene graph to file. SYNOPSIS #include Inherits SoAction. Public Member Functions virtual SoType getTypeId (void) const SoWriteAction (void) SoWriteAction (SoOutput *out) virtual ~SoWriteAction (void) SoOutput * getOutput (void) const void continueToApply (SoNode *node) void continueToApply (SoPath *path) Public Member Functions inherited from SoAction virtual ~SoAction (void) virtual SbBool isOfType (SoType type) const virtual void apply (SoNode *root) virtual void apply (SoPath *path) virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE) void apply (SoAction *beingApplied) virtual void invalidateState (void) AppliedCode getWhatAppliedTo (void) const SoNode * getNodeAppliedTo (void) const SoPath * getPathAppliedTo (void) const const SoPathList * getPathListAppliedTo (void) const const SoPathList * getOriginalPathListAppliedTo (void) const SbBool isLastPathListAppliedTo (void) const PathCode getPathCode (int &numindices, const int *&indices) void traverse (SoNode *const node) SbBool hasTerminated (void) const const SoPath * getCurPath (void) SoState * getState (void) const PathCode getCurPathCode (void) const virtual SoNode * getCurPathTail (void) void usePathCode (int &numindices, const int *&indices) void pushCurPath (const int childindex, SoNode *node=NULL) void popCurPath (const PathCode prevpathcode) void pushCurPath (void) void popPushCurPath (const int childindex, SoNode *node=NULL) void popCurPath (void) void switchToPathTraversal (SoPath *path) void switchToNodeTraversal (SoNode *node) Static Public Member Functions static SoType getClassTypeId (void) static void addMethod (const SoType type, SoActionMethod method) static void enableElement (const SoType type, const int stackindex) static void initClass (void) Static Public Member Functions inherited from SoAction static void initClass (void) static void initClasses (void) static SoType getClassTypeId (void) static void nullAction (SoAction *action, SoNode *node) Protected Member Functions virtual const SoEnabledElementsList & getEnabledElements (void) const virtual void beginTraversal (SoNode *node) virtual SbBool shouldCompactPathLists (void) const Protected Member Functions inherited from SoAction SoAction (void) virtual void endTraversal (SoNode *node) void setTerminated (const SbBool flag) virtual SbBool shouldCompactPathList (void) const Static Protected Member Functions static SoEnabledElementsList * getClassEnabledElements (void) static SoActionMethodList * getClassActionMethods (void) Static Protected Member Functions inherited from SoAction static SoEnabledElementsList * getClassEnabledElements (void) static SoActionMethodList * getClassActionMethods (void) Additional Inherited Members Public Types inherited from SoAction enum AppliedCode { NODE = 0, PATH = 1, PATH_LIST = 2 } enum PathCode { NO_PATH = 0, IN_PATH = 1, BELOW_PATH = 2, OFF_PATH = 3 } Protected Attributes inherited from SoAction SoState * state SoActionMethodList * traversalMethods Detailed Description The SoWriteAction class writes a scene graph to file. When applied to a scene, this action writes its contents to the stream contained within an SoOutput instance. This can be a file, a memory buffer or a system file handle like stdout, for instance. All information considered part of the scene graph should be written out, including not only nodes, but also the nodes' field values, global fields (at least those with connections inside the scene the action is applied to), engines in the scene, paths, etc. The scene is written in the Open Inventor file format. Files in this format can be parsed into their scene graph structures by using the SoDB::readAll() method (SoDB also contains a few other import methods you can use). Here's a complete, standalone usage example which shows how to write a scene graph to a memory buffer: #include #include #include #include static char * buffer; static size_t buffer_size = 0; static void * buffer_realloc(void * bufptr, size_t size) { buffer = (char *)realloc(bufptr, size); buffer_size = size; return buffer; } static SbString buffer_writeaction(SoNode * root) { SoOutput out; buffer = (char *)malloc(1024); buffer_size = 1024; out.setBuffer(buffer, buffer_size, buffer_realloc); SoWriteAction wa(&out); wa.apply(root); SbString s(buffer); free(buffer); return s; } int main(int argc, char ** argv) { SoDB::init(); SoSeparator * root = new SoSeparator; root->ref(); root->addChild(new SoCone); SbString s = buffer_writeaction(root); (void)fprintf(stdout, "%s\n", s.getString()); root->unref(); return 0; } See also SoOutput Constructor & Destructor Documentation SoWriteAction::SoWriteAction (void) Default constructor. Output will be written to stdout in ASCII format. SoWriteAction::SoWriteAction (SoOutput * out) Constructor. Output will be written via the out object. SoWriteAction::~SoWriteAction (void) [virtual] Destructor. Member Function Documentation SoType SoWriteAction::getTypeId (void) const [virtual] Returns the type identification of an object derived from a class inheriting SoAction. This is used for runtime type checking and 'downward' casting. Implements SoAction. SoType SoWriteAction::getClassTypeId (void) [static] This static method returns the SoType object associated with objects of this class. void SoWriteAction::addMethod (const SoType type, SoActionMethod method) [static] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. void SoWriteAction::enableElement (const SoType type, const int stackindex) [static] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. const SoEnabledElementsList & SoWriteAction::getEnabledElements (void) const [protected], [virtual] Returns list of enabled elements. Reimplemented from SoAction. SoEnabledElementsList * SoWriteAction::getClassEnabledElements (void) [static], [protected] Returns list of enabled elements for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. SoActionMethodList * SoWriteAction::getClassActionMethods (void) [static], [protected] Returns list of action methods for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. void SoWriteAction::initClass (void) [static] Initializes the runtime type system for this class, and sets up the enabled elements and action method list. SoOutput * SoWriteAction::getOutput (void) const Returns a pointer to the SoOutput object we're using when writing the scene graph. void SoWriteAction::continueToApply (SoNode * node) Applies the write method to the subgraph starting at node with the current SoOutput instance, without resetting any of the internal state of the action instance. This should normally be for internal use only. void SoWriteAction::continueToApply (SoPath * path) Applies the write method to path with the current SoOutput instance, without resetting any of the internal state of the action instance. This should normally be for internal use only. void SoWriteAction::beginTraversal (SoNode * node) [protected], [virtual] This virtual method is called from SoAction::apply(), and is the entry point for the actual scene graph traversal. It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction. Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scene graph traversal. Reimplemented from SoAction. SbBool SoWriteAction::shouldCompactPathLists (void) const [protected], [virtual] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Compact path lists are not implemented in Coin (yet), but if they are, SoWriteAction should return FALSE here -- it would only be extra overhead for the SoWriteAction to have path lists compacted before traversal. Seems like a silly optimization to me, though.. :^/ 20000306 mortene. Author Generated automatically by Doxygen for Coin from the source code. Version 4.0.2 Tue Dec 26 2023 17:59:22 SoWriteAction(3)