SoTextureCombine(3) | Coin | SoTextureCombine(3) |
NAME
SoTextureCombine - The SoTextureCombine class is a node for setting texture combine functions.
SYNOPSIS
#include <Inventor/nodes/SoTextureCombine.h>
Inherits SoNode.
Public Types
enum Source { PRIMARY_COLOR =
SoTextureCombineElement::PRIMARY_COLOR, TEXTURE =
SoTextureCombineElement::TEXTURE, CONSTANT =
SoTextureCombineElement::CONSTANT, PREVIOUS =
SoTextureCombineElement::PREVIOUS }
enum Operand { SRC_COLOR = SoTextureCombineElement::SRC_COLOR,
ONE_MINUS_SRC_COLOR = SoTextureCombineElement::ONE_MINUS_SRC_COLOR,
SRC_ALPHA = SoTextureCombineElement::SRC_ALPHA,
ONE_MINUS_SRC_ALPHA = SoTextureCombineElement::ONE_MINUS_SRC_ALPHA }
enum Operation { REPLACE = SoTextureCombineElement::REPLACE,
MODULATE = SoTextureCombineElement::MODULATE, ADD =
SoTextureCombineElement::ADD, ADD_SIGNED =
SoTextureCombineElement::ADD_SIGNED, SUBTRACT =
SoTextureCombineElement::SUBTRACT, INTERPOLATE =
SoTextureCombineElement::INTERPOLATE, DOT3_RGB =
SoTextureCombineElement::DOT3_RGB, DOT3_RGBA =
SoTextureCombineElement::DOT3_RGBA }
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001,
VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 =
0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020,
INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 =
0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3
= 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000,
COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 =
0x10000, COIN_4_0 = 0x20000 }
Public Member Functions
virtual SoType getTypeId (void) const
SoTextureCombine (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
Public Member Functions inherited from SoNode
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction
*action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
SbUniqueId getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const
Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name)
const
virtual SoField * getEventOut (const SbName &name)
const
SbBool getFieldName (const SoField *const field, SbName
&name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void
*newval)
virtual void addWriteReference (SoOutput *out, SbBool
isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t
&unmanaged) const
void setUserData (void *userdata) const
void * getUserData (void) const
Public Member Functions inherited from SoBase
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
Returns TRUE if the type of this object is either of the same type or
inherited from type. virtual SbName getName (void)
const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type
type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Sets up initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system.
Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType
&nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList
&l)
static void initClass (void)
Sets up initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system. static void
initClasses (void)
static SbUniqueId getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode
*node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode
*node)
Static Public Member Functions inherited from
SoFieldContainer
static void initClass (void)
Sets up initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system. static
SoType getClassTypeId (void)
This static method returns the SoType object associated with objects of
this class. static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const
SoFieldContainer *orig)
static SoFieldContainer * findCopy (const
SoFieldContainer *orig, const SbBool copyconnections)
static void copyDone (void)
Static Public Member Functions inherited from SoBase
static void initClass (void)
Sets up initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system. static
SoType getClassTypeId (void)
This static method returns the SoType object associated with objects of
this class. static void addName (SoBase *const base, const
char *const name)
static void removeName (SoBase *const base, const char *const
name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name,
SoType type)
static int getNamedBases (const SbName &name,
SoBaseList &baselist, SoType type)
static SbBool read (SoInput *input, SoBase *&base,
SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName
&fromnodename, const SbName &fromfieldname, const
SbName &tonodename, const SbName &tofieldname)
static SbBool readRoute (SoInput *input)
Public Attributes
SoMFEnum rgbSource
SoMFEnum alphaSource
SoMFEnum rgbOperand
SoMFEnum alphaOperand
SoSFEnum rgbOperation
SoSFEnum alphaOperation
SoSFFloat rgbScale
SoSFFloat alphaScale
SoSFVec4f constantColor
Public Attributes inherited from SoBase
Protected Member Functions
virtual const SoFieldData * getFieldData (void)
const
virtual ~SoTextureCombine ()
Protected Member Functions inherited from SoNode
SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)
virtual ~SoFieldContainer ()
Protected Member Functions inherited from SoBase
SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool
isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
virtual SoNotRec createNotRec (void)
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype,
const uint32_t bitmask)
Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)
Additional Inherited Members
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
SbUniqueId uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0
Detailed Description
The SoTextureCombine class is a node for setting texture combine functions.
This node is more or less an exact mapping of the OpenGL ARB_texture_env_combine extension (included in OpenGL in OpenGL v1.3). See http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_env_combine.txt for more information about this extension.
Basically this node lets you specify up to three sources, and a function to combine those sources. In addition to the function, it is possible to apply simple operands on the sources. In the documentation below, the sources will be called Arg0, Arg1, and Arg2, just like in the ARB_texture_env_mode specification.
It's possible to specify both a color and an alpha operation.
This node has many fields, but usually it is sufficient to set only one or very few fields. The selected operation decides which values you need to set. One common example is to add a light map to textured geometry. A light map can look like this:
The example below just shows how to apply the light map to a cube, with one light source on each side of the cube. Usually the texture coordinates are calculated so that a spot light or a point light is simulated.
Texture2 { filename 'wood.jpg' } Switch { whichChild -3 # use to toggle light map on/off TextureUnit { unit 1 } TextureCombine { rgbOperation ADD_SIGNED rgbSource [PREVIOUS, TEXTURE] rgbOperand [SRC_COLOR, SRC_COLOR ] alphaOperation REPLACE alphaSource [TEXTURE] alphaOperand [SRC_ALPHA] } Texture2 { filename 'lightmap.jpg' } TextureUnit { unit 0 } } Cube { }.fi
The scene above in a viewer:
In addition to the functions you can set in rgbOperation (or alphaOperation), it's possible to create more complex texture functions by combining two textures that have already been combined. You can use the SoSceneTexture2 node to create those textures. Below is an example that shows how to implement Arg0*Arg1
- •
-
Arg2*Arg0, where Arg0 = texture1 RGB, Arg1 = texture2 RGB, Arg2 = texture 2 alpha:
ShapeHints { vertexOrdering COUNTERCLOCKWISE shapeType SOLID } Separator { SceneTexture2 { size 256 256 transparencyFunction NONE scene Separator { OrthographicCamera { height 2 aspectRatio 1 position 0 0 1 viewportMapping LEAVE_ALONE } LightModel { model BASE_COLOR } Coordinate3 { point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] } DEF texture1 Texture2 { filename 'texture1.png' } TextureUnit { unit 1 } TextureCombine { rgbOperation MODULATE rgbSource [ PREVIOUS, TEXTURE ] rgbOperand [ SRC_COLOR, SRC_COLOR ] alphaOperation REPLACE alphaSource [TEXTURE] alphaOperand [ SRC_ALPHA ] } DEF texture2 Texture2 { filename 'texture2_with_alpha.png' } TextureCoordinate2 { point [0 0, 1 0, 1 1, 0 1] } FaceSet { numVertices 4 } } } TextureUnit { unit 1 } TextureCombine { rgbOperation ADD rgbSource [ PREVIOUS, TEXTURE ] rgbOperand [ SRC_COLOR, SRC_COLOR ] alphaOperation REPLACE alphaSource [TEXTURE] alphaOperand [ SRC_ALPHA ] } SceneTexture2 { size 256 256 transparencyFunction NONE scene Separator { OrthographicCamera { height 2 aspectRatio 1 position 0 0 1 viewportMapping LEAVE_ALONE } LightModel { model BASE_COLOR } Coordinate3 { point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] } USE texture1 TextureUnit { unit 1 } TextureCombine { rgbOperation MODULATE rgbSource [ PREVIOUS, TEXTURE ] rgbOperand [ SRC_COLOR, SRC_ALPHA ] alphaOperation REPLACE alphaSource [TEXTURE] alphaOperand [ SRC_ALPHA ] } USE texture2 TextureCoordinate2 { point [0 0, 1 0, 1 1, 0 1] } FaceSet { numVertices 4 } } } # map resulting texture onto a Cube Cube { } }
It should be possible to create almost any kind of texture function using this scheme, at the cost of extra texture memory usage (the intermediate textures), of course.
FILE FORMAT/DEFAULTS:
TextureCombine { rgbSource [ ] alphaSource [ ] rgbOperand [ ] alphaOperand [ ] rgbOperation MODULATE alphaOperation MODULATE rgbScale 1 alphaScale 1 constantColor 1 1 1 1 }
Since
Member Enumeration Documentation
enum SoTextureCombine::Source
For enumerating combiner sources.
Enumerator
- PRIMARY_COLOR
- Choose primary color as source.
- TEXTURE
- Choose texture as source.
- CONSTANT
- Choose the constantColor field as source.
- PREVIOUS
- Choose the previous unit's texture as source.
enum SoTextureCombine::Operand
For enumerating source operands.
Enumerator
- SRC_COLOR
- Use the source color as operand.
- ONE_MINUS_SRC_COLOR
- Use one minus source color as operand.
- SRC_ALPHA
- Use the source alpha as operand.
- ONE_MINUS_SRC_ALPHA
- Use one minus source alpha as operand.
enum SoTextureCombine::Operation
For enumerating combiner operations/functions.
Enumerator
- REPLACE
- dst = Arg0
- MODULATE
- dst = Arg0 * Arg1
- ADD
- dst = Arg0 + Arg1
- ADD_SIGNED
- dst = Arg0 + Arg1 - 0.5
- SUBTRACT
- dst = Arg0 - Arg1
- INTERPOLATE
- dst = Arg0 * (Arg2) + Arg1 * (1-Arg2)
- DOT3_RGB
- Dot product of Arg0 and Arg1
- DOT3_RGBA
- Dot product (including alpha) of Arg0 and Arg1
Constructor & Destructor Documentation
SoTextureCombine::SoTextureCombine (void )
Constructor.
SoTextureCombine::~SoTextureCombine () [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoTextureCombine::getClassTypeId (void ) [static]
SoTextureCombine::rgbSource
The color sources. This field is empty by default, but you can insert up to three values [Arg0, Arg1, Arg2]. When the field contains less than three values, the default [TEXTURE, PREVIOUS, CONSTANT], will be used for missing values.
For texture unit 0, PREVIOUS maps to PRIMARY_COLOR,
SoTextureCombine::alphaSource
The alpha sources. This field is empty by default, but you can insert up to three values [Arg0, Arg1, Arg2]. When the field contains less than three values, the default [TEXTURE, PREVIOUS, CONSTANT], will be used for missing values.
For texture unit 0, PREVIOUS maps to PRIMARY_COLOR,
SoTextureCombine::rgbOperand
The color operands. This field is empty by default, but you can insert up to three values. When the field contains less than three values, the default [SRC_COLOR, SRC_COLOR, SRC_COLOR] will be used for missing values.
SoTextureCombine::alphaOperand
The alpha operands. This field is empty by default, but you can insert up to three values. When the field contains less than three values, the default [SRC_ALPHA, SRC_ALPHA, SRC_ALPHA] will be used for missing values. Please not that only SRC_ALPHA and ONE_MINUS_SRC_ALPHA are valid operands for alpha operations.
SoTextureCombine::rgbOperation
The color operation. Default value is MODULATE.
SoTextureCombine::alphaOperation
The alpha operation. Default value is MODULATE.
SoTextureCombine::rgbScale
Scale color result by this value. Supported values are 1, 2, and 4.
SoTextureCombine::alphaScale
Scale alpha result by this value. Supported values are 1, 2, and 4.
SoTextureCombine::constantColor
The constant color (when CONSTANT is used as source). Default value is (1,1,1,1).
This static method returns the SoType object associated with objects of this class.
SoType SoTextureCombine::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and 'downward' casting.
Implements SoBase.
const SoFieldData ** SoTextureCombine::getFieldDataPtr (void ) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in
this node.
const SoFieldData * SoTextureCombine::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
void SoTextureCombine::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTextureCombine::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTextureCombine::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.
Reimplemented from SoNode.
void SoTextureCombine::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Author
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Fri Sep 6 2024 15:32:06 | Version 4.0.3 |