SoShapeHints(3) Coin SoShapeHints(3) NAME SoShapeHints - The SoShapeHints class is a node containing hints about how to render geometry. SYNOPSIS #include Inherits SoNode. Public Types enum VertexOrdering { UNKNOWN_ORDERING = SoShapeHintsElement::UNKNOWN_ORDERING, CLOCKWISE = SoShapeHintsElement::CLOCKWISE, COUNTERCLOCKWISE = SoShapeHintsElement::COUNTERCLOCKWISE } enum ShapeType { UNKNOWN_SHAPE_TYPE = SoShapeHintsElement::UNKNOWN_SHAPE_TYPE, SOLID = SoShapeHintsElement::SOLID } enum FaceType { UNKNOWN_FACE_TYPE = SoShapeHintsElement::UNKNOWN_FACE_TYPE, CONVEX = SoShapeHintsElement::CONVEX } enum WindingType { NO_WINDING_TYPE = 0 } Public Types inherited from SoNode enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 } Public Member Functions virtual SoType getTypeId (void) const SoShapeHints (void) virtual void doAction (SoAction *action) virtual void GLRender (SoGLRenderAction *action) virtual void callback (SoCallbackAction *action) virtual void getBoundingBox (SoGetBoundingBoxAction *action) virtual void pick (SoPickAction *action) Public Member Functions inherited from SoNode void setOverride (const SbBool state) SbBool isOverride (void) const void setNodeType (const NodeType type) NodeType getNodeType (void) const virtual SoNode * copy (SbBool copyconnections=FALSE) const virtual SbBool affectsState (void) const virtual void GLRenderBelowPath (SoGLRenderAction *action) virtual void GLRenderInPath (SoGLRenderAction *action) virtual void GLRenderOffPath (SoGLRenderAction *action) virtual void getMatrix (SoGetMatrixAction *action) virtual void handleEvent (SoHandleEventAction *action) virtual void rayPick (SoRayPickAction *action) virtual void search (SoSearchAction *action) virtual void write (SoWriteAction *action) virtual void audioRender (SoAudioRenderAction *action) virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action) virtual void grabEventsSetup (void) virtual void grabEventsCleanup (void) virtual void startNotify (void) virtual void notify (SoNotList *l) SbUniqueId getNodeId (void) const virtual SoChildList * getChildren (void) const virtual void writeInstance (SoOutput *out) virtual SoNode * addToCopyDict (void) const virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections) virtual SoFieldContainer * copyThroughConnection (void) const Public Member Functions inherited from SoFieldContainer void setToDefaults (void) SbBool hasDefaultValues (void) const SbBool fieldsAreEqual (const SoFieldContainer *container) const void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE) SbBool set (const char *const fielddata) void get (SbString &fielddata) virtual int getFields (SoFieldList &l) const virtual int getAllFields (SoFieldList &l) const virtual SoField * getField (const SbName &name) const virtual SoField * getEventIn (const SbName &name) const virtual SoField * getEventOut (const SbName &name) const SbBool getFieldName (const SoField *const field, SbName &name) const SbBool enableNotify (const SbBool flag) SbBool isNotifyEnabled (void) const SbBool set (const char *fielddata, SoInput *input) void get (SbString &fielddata, SoOutput *out) virtual SbBool validateNewFieldValue (SoField *field, void *newval) virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE) SbBool getIsBuiltIn (void) const virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const void setUserData (void *userdata) const void * getUserData (void) const Public Member Functions inherited from SoBase void ref (void) const void unref (void) const void unrefNoDelete (void) const int32_t getRefCount (void) const void touch (void) SbBool isOfType (SoType type) const Returns TRUE if the type of this object is either of the same type or inherited from type. virtual SbName getName (void) const virtual void setName (const SbName &newname) void addAuditor (void *const auditor, const SoNotRec::Type type) void removeAuditor (void *const auditor, const SoNotRec::Type type) const SoAuditorList & getAuditors (void) const SbBool shouldWrite (void) void assertAlive (void) const Static Public Member Functions static SoType getClassTypeId (void) static void initClass (void) Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Static Public Member Functions inherited from SoNode static uint32_t getCompatibilityTypes (const SoType &nodetype) static SoType getClassTypeId (void) static SoNode * getByName (const SbName &name) static int getByName (const SbName &name, SoNodeList &l) static void initClass (void) Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. static void initClasses (void) static SbUniqueId getNextNodeId (void) static int getActionMethodIndex (const SoType type) static void getBoundingBoxS (SoAction *action, SoNode *node) static void GLRenderS (SoAction *action, SoNode *node) static void callbackS (SoAction *action, SoNode *node) static void getMatrixS (SoAction *action, SoNode *node) static void handleEventS (SoAction *action, SoNode *node) static void pickS (SoAction *action, SoNode *node) static void rayPickS (SoAction *action, SoNode *node) static void searchS (SoAction *action, SoNode *node) static void writeS (SoAction *action, SoNode *node) static void audioRenderS (SoAction *action, SoNode *node) static void getPrimitiveCountS (SoAction *action, SoNode *node) Static Public Member Functions inherited from SoFieldContainer static void initClass (void) Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. static SoType getClassTypeId (void) This static method returns the SoType object associated with objects of this class. static void cleanupClass (void) static void initCopyDict (void) static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy) static SoFieldContainer * checkCopy (const SoFieldContainer *orig) static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections) static void copyDone (void) Static Public Member Functions inherited from SoBase static void initClass (void) Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. static SoType getClassTypeId (void) This static method returns the SoType object associated with objects of this class. static void addName (SoBase *const base, const char *const name) static void removeName (SoBase *const base, const char *const name) static void incrementCurrentWriteCounter (void) static void decrementCurrentWriteCounter (void) static SoBase * getNamedBase (const SbName &name, SoType type) static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type) static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype) static void setInstancePrefix (const SbString &c) static void setTraceRefs (SbBool trace) static SbBool getTraceRefs (void) static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname) static SbBool readRoute (SoInput *input) Public Attributes SoSFEnum vertexOrdering SoSFEnum shapeType SoSFEnum faceType SoSFEnum windingType SoSFBool useVBO SoSFFloat creaseAngle Protected Member Functions virtual const SoFieldData * getFieldData (void) const virtual ~SoShapeHints () Protected Member Functions inherited from SoNode SoNode (void) virtual ~SoNode () virtual SbBool readInstance (SoInput *in, unsigned short flags) Protected Member Functions inherited from SoFieldContainer SoFieldContainer (void) virtual ~SoFieldContainer () Protected Member Functions inherited from SoBase SoBase (void) virtual ~SoBase () virtual void destroy (void) SbBool hasMultipleWriteRefs (void) const SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const void writeFooter (SoOutput *out) const virtual const char * getFileFormatName (void) const virtual SoNotRec createNotRec (void) Static Protected Member Functions static const SoFieldData ** getFieldDataPtr (void) Static Protected Member Functions inherited from SoNode static const SoFieldData ** getFieldDataPtr (void) static void setNextActionMethodIndex (int index) static int getNextActionMethodIndex (void) static void incNextActionMethodIndex (void) static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) Static Protected Member Functions inherited from SoBase static uint32_t getCurrentWriteCounter (void) static void staticDataLock (void) static void staticDataUnlock (void) Additional Inherited Members Protected Types inherited from SoBase enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 } Protected Attributes inherited from SoNode SbUniqueId uniqueId Protected Attributes inherited from SoFieldContainer SbBool isBuiltIn Static Protected Attributes inherited from SoNode static SbUniqueId nextUniqueId = 1 static int nextActionMethodIndex = 0 Detailed Description The SoShapeHints class is a node containing hints about how to render geometry. The SoShapeHints node is used to set up clues to the rendering subsystem about how particular aspects of the subsequent geometry in the scene graph should be drawn. Here is an example on how to display a scene in wireframe mode which only shows the triangles facing towards the camera. #include #include #include #include #include #include #include int main(int, char * argv[]) { HWND window = SoWin::init(argv[0]); SoSeparator * root = new SoSeparator; // wireframe SoDrawStyle * drawStyle = new SoDrawStyle; drawStyle->style = SoDrawStyle::LINES; root->addChild(drawStyle); // back-face culling SoShapeHints * shapeHints = new SoShapeHints; shapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE; shapeHints->shapeType = SoShapeHints::SOLID; root->addChild(shapeHints); // keep a solid color SoLightModel * lightModel = new SoLightModel; lightModel->model = SoLightModel::BASE_COLOR; root->addChild(lightModel); // a cone SoCone * cone = new SoCone; root->addChild(cone); // set up a window SoWinExaminerViewer * viewer = new SoWinExaminerViewer(window); SbViewportRegion vpRegion = viewer->getViewportRegion(); viewer->setSceneGraph(root); viewer->show(); SoWin::mainLoop(); delete viewer; return 0; } The default settings of the rendering system are tuned towards programmer convenience. For instance, the default is to render both sides of all polygons to make sure we avoid any 'holes' in the geometry if the vertex ordering should happen to differ for different polygons. If the programmer gives up some of this convenience and uses SoShapeHints nodes to more closely specify information about the scene graph geometry, the clues given by the SoShapeHints node(s) will then be used by the rendering subsystem to avoid certain costly operations. Significant gains in rendering speed could be seen as a result. Be aware that the way backface culling and two-sided lighting is decided by the rendering system is not at all intuitive. Here are the common rules of how primitive shapes will render themselves with regard to how the SoShapeHints::vertexOrdering and SoShapeHints::shapeType fields are set: o vertexOrdering == CLOCKWISE or COUNTERCLOCKWISE, shapeType == SOLID: causes primitives to be backface culled and rendered with one-sided lighting. o vertexOrdering == CLOCKWISE or COUNTERCLOCKWISE, shapeType == UNKNOWN_SHAPE_TYPE: primitives are not backface culled, and they are rendered with two-sided lighting. o vertexOrdering == UNKNOWN_ORDERING, any shapeType: primitives are not backface culled, and they are rendered with one-sided lighting. The OpenGL vertex ordering will be set to counterclockwise ordering. The UNKNOWN_ORDERING enum has a special and non-intuitive meaning. The ordering is really set to counterclockwise -- in OpenGL and when generating normals. However, if you want to render your geometry with one-sided lighting and backface culling disabled, you have to use this enum value, and your polygons need to be in counterclockwise ordering. FILE FORMAT/DEFAULTS: ShapeHints { vertexOrdering UNKNOWN_ORDERING shapeType UNKNOWN_SHAPE_TYPE faceType CONVEX creaseAngle 0 } Member Enumeration Documentation enum SoShapeHints::VertexOrdering Enumeration of available ways to specify ordering of vertices for a polygon. Enumerator UNKNOWN_ORDERING Ordering not known, render both sides of the polygon. CLOCKWISE Vertices are specified in a clockwise order. COUNTERCLOCKWISE Vertices are specified in a counterclockwise order. enum SoShapeHints::ShapeType Enumeration of different shape types. Enumerator UNKNOWN_SHAPE_TYPE Nothing known about the shape, be conservative when rendering. SOLID The subsequent shapes in the graph are all known to be completely 'closed', solid 3D shapes. Backface culling will be done if vertexOrdering is known. enum SoShapeHints::FaceType Enumeration of polygon face types. Enumerator UNKNOWN_FACE_TYPE Signifies: nothing is known about subsequent polygon data, be conservative when rendering. All polygons in the scene will be analyzed to see if they need to be tessellated (broken up) into triangles before passed on to the underlying immediate mode rendering system. The OpenGL rendering system handles most complex polygon types, but not all: it can for instance have problems with many-sided, concave polygons (concave polygons are 'hollow', that is: rounded inwards). Coin's internal tessellator will most often handle the cases that OpenGL fails on. So if you are seeing weird artifacts in how complex polygons are rendered, try to change the SoShapeHints::faceType field to this value and see if they are then rendered correctly. Beware that turning on this functionality might have the effect of making the rendering performance worse. If it has a noticeable effect on your particular scene graph, we advise that you investigate whether you could change how the polygons are generated for Coin rendering and then avoid using this flag. CONVEX Subsequent faces are all convex, so turn off the check for and tessellation of not convex faces. Subsequent polygons from faceset-type nodes (like SoFaceSet and SoIndexedFaceSet) will be sent unmodified to OpenGL, thereby assuming that the polygons are in a form handled by OpenGL. enum SoShapeHints::WindingType Enumeration of different winding types. Enumerator NO_WINDING_TYPE Draw without holes. Constructor & Destructor Documentation SoShapeHints::SoShapeHints (void) Constructor. SoShapeHints::~SoShapeHints () [protected], [virtual] Destructor. Member Function Documentation SoType SoShapeHints::getClassTypeId (void) [static] This static method returns the SoType object associated with objects of this class. SoType SoShapeHints::getTypeId (void) const [virtual] Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and 'downward' casting. Implements SoBase. const SoFieldData ** SoShapeHints::getFieldDataPtr (void) [static], [protected] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Returns the SoFieldData class which holds information about fields in this node. const SoFieldData * SoShapeHints::getFieldData (void) const [protected], [virtual] Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoFieldContainer. void SoShapeHints::doAction (SoAction * action) [virtual] This function performs the typical operation of a node for any action. Reimplemented from SoNode. void SoShapeHints::GLRender (SoGLRenderAction * action) [virtual] Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. Reimplemented from SoNode. void SoShapeHints::callback (SoCallbackAction * action) [virtual] Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. void SoShapeHints::getBoundingBox (SoGetBoundingBoxAction * action) [virtual] Action method for the SoGetBoundingBoxAction. Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables. Reimplemented from SoNode. void SoShapeHints::pick (SoPickAction * action) [virtual] Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode. Member Data Documentation SoSFEnum SoShapeHints::vertexOrdering Specifies how vertices are ordered for polygon faces. Set this field to SoShapeHints::CLOCKWISE or SoShapeHints::COUNTERCLOCKWISE if possible to turn on backface culling and thereby optimize rendering. Default value is SoShapeHints::UNKNOWN_ORDERING. SoSFEnum SoShapeHints::shapeType Hint about whether or not shapes are known to be 'closed'. Default value is SoShapeHints::UNKNOWN_SHAPE_TYPE. SoSFEnum SoShapeHints::faceType Hint about whether or not polygon faces are known to be convex. Default value is SoShapeHints::CONVEX. SoSFEnum SoShapeHints::windingType Hint about the winding type that is used to define holes in a polygon. Default value is SoShapeHints::NO_WINDING_TYPE, i.e. no winding type is used and therefore no holes are drawn. Up to now Coin does not support other winding types than the default. SoSFFloat SoShapeHints::creaseAngle When normals are automatically generated by Coin (i.e. SoNormal nodes are not used), this is the smallest angle between two faces where we would still calculate normals to do flat shading. If the angle between the normals of two neighboring faces is less than the value of this field, the faces will be smooth shaded around their common edge. The angle is specified in radians, and the default value is 0.0, meaning no smoothing will be done by default. Author Generated automatically by Doxygen for Coin from the source code. Version 4.0.2 Tue Dec 26 2023 17:59:22 SoShapeHints(3)