SoPolygonOffset(3) Coin SoPolygonOffset(3) NAME SoPolygonOffset - The SoPolygonOffset class is a node type for 'layering' rendering primitives. SYNOPSIS #include Inherits SoNode. Public Types enum Style { FILLED = SoPolygonOffsetElement::FILLED, LINES = SoPolygonOffsetElement::LINES, POINTS = SoPolygonOffsetElement::POINTS } Public Types inherited from SoNode enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 } Public Member Functions virtual SoType getTypeId (void) const SoPolygonOffset (void) virtual void doAction (SoAction *action) virtual void callback (SoCallbackAction *action) virtual void GLRender (SoGLRenderAction *action) Public Member Functions inherited from SoNode void setOverride (const SbBool state) SbBool isOverride (void) const void setNodeType (const NodeType type) NodeType getNodeType (void) const virtual SoNode * copy (SbBool copyconnections=FALSE) const virtual SbBool affectsState (void) const virtual void GLRenderBelowPath (SoGLRenderAction *action) virtual void GLRenderInPath (SoGLRenderAction *action) virtual void GLRenderOffPath (SoGLRenderAction *action) virtual void getBoundingBox (SoGetBoundingBoxAction *action) virtual void getMatrix (SoGetMatrixAction *action) virtual void handleEvent (SoHandleEventAction *action) virtual void pick (SoPickAction *action) virtual void rayPick (SoRayPickAction *action) virtual void search (SoSearchAction *action) virtual void write (SoWriteAction *action) virtual void audioRender (SoAudioRenderAction *action) virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action) virtual void grabEventsSetup (void) virtual void grabEventsCleanup (void) virtual void startNotify (void) virtual void notify (SoNotList *l) SbUniqueId getNodeId (void) const virtual SoChildList * getChildren (void) const virtual void writeInstance (SoOutput *out) virtual SoNode * addToCopyDict (void) const virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections) virtual SoFieldContainer * copyThroughConnection (void) const Public Member Functions inherited from SoFieldContainer void setToDefaults (void) SbBool hasDefaultValues (void) const SbBool fieldsAreEqual (const SoFieldContainer *container) const void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE) SbBool set (const char *const fielddata) void get (SbString &fielddata) virtual int getFields (SoFieldList &l) const virtual int getAllFields (SoFieldList &l) const virtual SoField * getField (const SbName &name) const virtual SoField * getEventIn (const SbName &name) const virtual SoField * getEventOut (const SbName &name) const SbBool getFieldName (const SoField *const field, SbName &name) const SbBool enableNotify (const SbBool flag) SbBool isNotifyEnabled (void) const SbBool set (const char *fielddata, SoInput *input) void get (SbString &fielddata, SoOutput *out) virtual SbBool validateNewFieldValue (SoField *field, void *newval) virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE) SbBool getIsBuiltIn (void) const virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const void setUserData (void *userdata) const void * getUserData (void) const Public Member Functions inherited from SoBase void ref (void) const void unref (void) const void unrefNoDelete (void) const int32_t getRefCount (void) const void touch (void) SbBool isOfType (SoType type) const Returns TRUE if the type of this object is either of the same type or inherited from type. virtual SbName getName (void) const virtual void setName (const SbName &newname) void addAuditor (void *const auditor, const SoNotRec::Type type) void removeAuditor (void *const auditor, const SoNotRec::Type type) const SoAuditorList & getAuditors (void) const SbBool shouldWrite (void) void assertAlive (void) const Static Public Member Functions static SoType getClassTypeId (void) static void initClass (void) Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Static Public Member Functions inherited from SoNode static uint32_t getCompatibilityTypes (const SoType &nodetype) static SoType getClassTypeId (void) static SoNode * getByName (const SbName &name) static int getByName (const SbName &name, SoNodeList &l) static void initClass (void) Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. static void initClasses (void) static SbUniqueId getNextNodeId (void) static int getActionMethodIndex (const SoType type) static void getBoundingBoxS (SoAction *action, SoNode *node) static void GLRenderS (SoAction *action, SoNode *node) static void callbackS (SoAction *action, SoNode *node) static void getMatrixS (SoAction *action, SoNode *node) static void handleEventS (SoAction *action, SoNode *node) static void pickS (SoAction *action, SoNode *node) static void rayPickS (SoAction *action, SoNode *node) static void searchS (SoAction *action, SoNode *node) static void writeS (SoAction *action, SoNode *node) static void audioRenderS (SoAction *action, SoNode *node) static void getPrimitiveCountS (SoAction *action, SoNode *node) Static Public Member Functions inherited from SoFieldContainer static void initClass (void) Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. static SoType getClassTypeId (void) This static method returns the SoType object associated with objects of this class. static void cleanupClass (void) static void initCopyDict (void) static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy) static SoFieldContainer * checkCopy (const SoFieldContainer *orig) static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections) static void copyDone (void) Static Public Member Functions inherited from SoBase static void initClass (void) Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. static SoType getClassTypeId (void) This static method returns the SoType object associated with objects of this class. static void addName (SoBase *const base, const char *const name) static void removeName (SoBase *const base, const char *const name) static void incrementCurrentWriteCounter (void) static void decrementCurrentWriteCounter (void) static SoBase * getNamedBase (const SbName &name, SoType type) static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type) static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype) static void setInstancePrefix (const SbString &c) static void setTraceRefs (SbBool trace) static SbBool getTraceRefs (void) static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname) static SbBool readRoute (SoInput *input) Public Attributes SoSFFloat factor SoSFFloat units SoSFBitMask styles SoSFBool on Protected Member Functions virtual const SoFieldData * getFieldData (void) const virtual ~SoPolygonOffset () Protected Member Functions inherited from SoNode SoNode (void) virtual ~SoNode () virtual SbBool readInstance (SoInput *in, unsigned short flags) Protected Member Functions inherited from SoFieldContainer SoFieldContainer (void) virtual ~SoFieldContainer () Protected Member Functions inherited from SoBase SoBase (void) virtual ~SoBase () virtual void destroy (void) SbBool hasMultipleWriteRefs (void) const SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const void writeFooter (SoOutput *out) const virtual const char * getFileFormatName (void) const virtual SoNotRec createNotRec (void) Static Protected Member Functions static const SoFieldData ** getFieldDataPtr (void) Static Protected Member Functions inherited from SoNode static const SoFieldData ** getFieldDataPtr (void) static void setNextActionMethodIndex (int index) static int getNextActionMethodIndex (void) static void incNextActionMethodIndex (void) static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) Static Protected Member Functions inherited from SoBase static uint32_t getCurrentWriteCounter (void) static void staticDataLock (void) static void staticDataUnlock (void) Additional Inherited Members Protected Types inherited from SoBase enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 } Protected Attributes inherited from SoNode SbUniqueId uniqueId Protected Attributes inherited from SoFieldContainer SbBool isBuiltIn Static Protected Attributes inherited from SoNode static SbUniqueId nextUniqueId = 1 static int nextActionMethodIndex = 0 Detailed Description The SoPolygonOffset class is a node type for 'layering' rendering primitives. A common problem with real time 3D rendering systems is that rendered primitives which are at approximately the same depth with regard to the camera viewpoint will appear to flicker. I.e.: from one angle one primitive will appear to be closer, while at another angle, another primitive will appear closer. When this happens, the rendered graphics at that part of the scene will of course look a lot less visually pleasing. One common situation where this problem often occurs is when you attempt to put a wireframe grid as an outline on top of filled polygons. The cause of the problem described above is that the z-buffer of any render system has a limited resolution, often at 16, 24 or 32 bits. Because of this, primitives which are close will sometimes get the same depth value in the z-buffer, even though they are not actually at the same depth-coordinate. To rectify the flickering problem, this node can be inserted in the scene graph at the proper place(s) to explicitly define how polygons, lines and/or points should be offset with regard to other primitives. As for the details of how the SoPolygonOffset::factor and SoPolygonOffset::units should be set, we quote the OpenGL documentation: The value of the offset is factor * DZ + r * units where DZ is a measurement of the change in depth relative to the screen area of the polygon, and r is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer..fi One word of notice with regard to the above quote from the OpenGL documentation: it doesn't really make sense to set 'factor' and 'units' to values with different signs, i.e. 'factor' to a negative value and 'units' to a positive value, or vice versa. The pixels would then be 'pushed back' in Z-order by one part of the equation, but at the same time be 'pushed forward' by the other part of the equation. This would most likely give very inconsistent results, but which may at first look OK. We mention this potential for making a mistake, as it seems to be a quite common error. Below is a simple, correct usage example: #Inventor V2.1 ascii Separator { Coordinate3 { point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] } Separator { BaseColor { rgb 1 1 0 } # needs to draw polygons-as-line, and not 'real' lines -- see # documentation below on why this is so: DrawStyle { style LINES } # draw two triangles, to get a line crossing the face of the # polygon: IndexedFaceSet { coordIndex [ 0, 1, 2, -1, 0, 2, 3 -1 ] } } PolygonOffset { styles FILLED factor 1.0 units 1.0 } BaseColor { rgb 0 0.5 0 } FaceSet { numVertices [ 4 ] } } Without the polygon offset node in the above example, the lines may look irregularly stippled with some graphics card drivers, as parts of it will show through the faceset, others not. This happens on seemingly random parts, as the z-buffer floating point calculations will be fickle with regard to whether or not the polygon or the line will be closer to the camera. See the API documentation of the SoPolygonOffset::styles field below for a discussion of one important limitation of OpenGL's z-buffer offset mechanism: it only works with polygons or polygons rendered in line or point mode, using the SoDrawStyle::style field. FILE FORMAT/DEFAULTS: PolygonOffset { factor 1 units 1 styles FILLED on TRUE } Since TGS Inventor 2.5 Coin 1.0 Member Enumeration Documentation enum SoPolygonOffset::Style Enumeration of the rendering primitives which can be influenced by an SoPolygonOffset node. Enumerator FILLED The polygon face should be offset. LINES The polygon edges should be offset. POINTS The polygon vertices should be offset. Constructor & Destructor Documentation SoPolygonOffset::SoPolygonOffset (void) Constructor. SoPolygonOffset::~SoPolygonOffset () [protected], [virtual] Destructor. Member Function Documentation SoType SoPolygonOffset::getClassTypeId (void) [static] This static method returns the SoType object associated with objects of this class. SoType SoPolygonOffset::getTypeId (void) const [virtual] Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and 'downward' casting. Implements SoBase. const SoFieldData ** SoPolygonOffset::getFieldDataPtr (void) [static], [protected] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Returns the SoFieldData class which holds information about fields in this node. const SoFieldData * SoPolygonOffset::getFieldData (void) const [protected], [virtual] Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoFieldContainer. void SoPolygonOffset::doAction (SoAction * action) [virtual] This function performs the typical operation of a node for any action. Reimplemented from SoNode. void SoPolygonOffset::callback (SoCallbackAction * action) [virtual] Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. void SoPolygonOffset::GLRender (SoGLRenderAction * action) [virtual] Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. Reimplemented from SoNode. Member Data Documentation SoSFFloat SoPolygonOffset::factor Offset multiplication factor. Scales the variable depth in the z-buffer of the rendered primitives. See SoPolygonOffset's main class documentation above for detailed information on how the factor value is used. Default value is 1.0. SoSFFloat SoPolygonOffset::units Offset translation multiplication factor. Will be multiplied with the value which represents the smallest discrete step that can be distinguished with the underlying z-buffer resolution. See SoPolygonOffset's main class documentation above for detailed information on how the units value is used. Note that positive values will push geometry 'away' into the z-buffer, while negative values will 'move' geometry closer. Default value is 1.0. SoSFBitMask SoPolygonOffset::styles The rendering primitive type to be influenced by this node. This is a bitmask variable, so you can select several primitive types (out of filled polygons, lines and points) be influenced by the offset at the same time. There is one very important OpenGL limitation to know about in this regard: z-buffer offsetting can only be done for either polygons, or for polygons rendered as lines or as points. So attempts at using this node to offset e.g. SoLineSet / SoIndexedLineSet or SoPointSet primitives will not work. See the comments in the scene graph below for a detailed example on what SoPolygonOffset can and cannot do: #Inventor V2.1 ascii Separator { # render polygon: Coordinate3 { point [ -1.1 -1.1 0, 1.1 -1.1 0, 1.1 1.1 0, -1.1 1.1 0 ] } BaseColor { rgb 0 0.5 0 } FaceSet { numVertices [ 4 ] } # offset polygon-as-lines to be in front of above polygon: PolygonOffset { styles LINES factor -2.0 units 1.0 } # render lines: Coordinate3 { point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] } BaseColor { rgb 1 1 0 } Switch { # change this to '0' to see how glPolygonOffset() does *not* work # with "true" lines whichChild 1 DEF child0 Group { # can *not* be offset IndexedLineSet { coordIndex [ 0, 1, 2, 3, 0, 2, -1, 1, 3 -1 ] } } DEF child1 Group { # will be offset DrawStyle { style LINES } FaceSet { numVertices [ 4 ] } } } } Field default value is SoPolygonOffset::FILLED. SoSFBool SoPolygonOffset::on Whether the offset is on or off. Default is for SoPolygonOffset::on to be TRUE. Author Generated automatically by Doxygen for Coin from the source code. Version 4.0.2 Tue Dec 26 2023 17:59:22 SoPolygonOffset(3)