.TH "SoLazyElement" 3 "Fri Sep 6 2024 15:32:06" "Version 4.0.3" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoLazyElement \- The \fBSoLazyElement\fP class is used to handle material and shape properties\&. .SH SYNOPSIS .br .PP .PP \fR#include \fP .PP Inherits \fBSoElement\fP\&. .PP Inherited by \fBSoGLLazyElement\fP\&. .SS "Classes" .in +1c .ti -1c .RI "struct \fBCoinState\fP" .br .in -1c .SS "Public Types" .in +1c .ti -1c .RI "enum \fBcases\fP { \fBLIGHT_MODEL_CASE\fP = 0, \fBCOLOR_MATERIAL_CASE\fP, \fBDIFFUSE_CASE\fP, \fBAMBIENT_CASE\fP, \fBEMISSIVE_CASE\fP, \fBSPECULAR_CASE\fP, \fBSHININESS_CASE\fP, \fBBLENDING_CASE\fP, \fBTRANSPARENCY_CASE\fP, \fBVERTEXORDERING_CASE\fP, \fBTWOSIDE_CASE\fP, \fBCULLING_CASE\fP, \fBSHADE_MODEL_CASE\fP, \fBALPHATEST_CASE\fP, \fBGLIMAGE_CASE\fP, \fBLAZYCASES_LAST\fP }" .br .ti -1c .RI "enum \fBmasks\fP { \fBLIGHT_MODEL_MASK\fP = 1 << LIGHT_MODEL_CASE, \fBCOLOR_MATERIAL_MASK\fP = 1 << COLOR_MATERIAL_CASE, \fBDIFFUSE_MASK\fP = 1 << DIFFUSE_CASE, \fBAMBIENT_MASK\fP = 1 << AMBIENT_CASE, \fBEMISSIVE_MASK\fP = 1<